Madcat
Dungeon Masters
The Azurite Construct
[Crazy, isn't it?]
Posts: 457
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Post by Madcat on Dec 23, 2007 21:23:25 GMT -5
=(
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Elmette
Loyal Citizen
Goddess de la Sexi
Posts: 109
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Post by Elmette on Dec 26, 2007 15:48:34 GMT -5
I'm still interested. Although, I seem to have regained my old problem with the toolset..I blame Vista.
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Post by Dark on Dec 28, 2007 2:04:44 GMT -5
I'm still intrested, and still on Vacation for a month, but since everyone kinda died.. And I'm not very good at building! But I'd be happy to help where I can..
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Post by Dia on Dec 28, 2007 11:30:07 GMT -5
Alright. You guys better play. Oni ... tell me what to build and it shall be so.
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Post by Oniryukain on Dec 29, 2007 14:32:16 GMT -5
....so we doing the Bifrost thing, rehash of Fenny, or something else?
If Bifrost, I'll have a list ready quickly.
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Post by Dia on Dec 29, 2007 15:13:48 GMT -5
I assume Bifrost unless a better idea is out there.
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Post by Oniryukain on Dec 29, 2007 16:46:40 GMT -5
Righto, rar!!!!!!!!!!!!!!!!!!!
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Post by Dia on Dec 30, 2007 12:13:09 GMT -5
Gimme a list, bitch!
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Post by Oniryukain on Dec 30, 2007 19:19:10 GMT -5
I'm working on it, gawd!
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Post by Dia on Dec 30, 2007 20:00:31 GMT -5
Oh. Sorry then.
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Post by Oniryukain on Dec 30, 2007 20:44:21 GMT -5
Its alright....you are eager to work, I understand. We cool.
RRRRRRRRRRRRAAARRRRRRRRRR!!!!!!!
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Post by Oniryukain on Dec 30, 2007 23:11:21 GMT -5
Will be adding to as I think of them...
Event Areas[/size]
The Drowning:
A series of land masses and ice that connect in roughly a line toward the Fel coast of the Shadowluren Forest.
So possibly it should be one very long or a series of long areas of snowy/icy areas with chunks of land thrown in. Very barren. Very windy. May have various ship remains on its outer edges.
Module Areas[/size]
The Iron Coast:
The northern shore of the island, it is referred to as the natives as the Iron Coast due to a number of iron deposits that are scattered about its reaches. It is a cold earthy region that goes counter to the deep blue of the nearby sea. The Drowning connects to the center section of the coast that appears only seasonably, though parts of it remain visible parts of the year. To the northeast is also the landing for the various outer nations. Two large rivers can be found, the Huginn (means thought) and Muninn (means memory), and into the Wyrd Well (Southern Sea).
It should be likely a series of areas consitings of shores, earthy and barren if possible or very little flora otherwise save likely on the edges where the coast leads into the forest. Rocky with various ore deposits so mounds, hills, and the likes are probably fairly common going up from the sea. (The areas you had before Dia looked good.) Said to be haunted.
The center, or closest to a center, area should have signs of The Drowning land bridge, likely scattered chunks of land out in the sea. The Northeast area(s) should be docks/piers/camps of the different nations (the area you had before Dia would work fine). The Northwestern area could be home to the Allfather (Odin) Shrine, sitting upon a tall cliff overseeing the sea, tended to by one of the Volva, an old wise woman/priestess who commands immense respect (even from rulers/leaders) and expects to be paid extremely well for her services.
On one of the coast areas would also include the Lifson's own shipwright and port (very crude).
The Forest of Mistiltein:
The northern forest, probably the largest of the forests of the island overall and is by far the largest region of the north. Is it home to many types of trees, though the majority being that of the evergreen varity. The forest is named after the parasitic plant, the mistletoe, that hangs on many of the trees here. Numerous groves are found through the forest, most of the trees within a selected grove are marked by runes that are said to hallow its grounds in order to form a link to speak with the gods, in some of the groves are strange stone formations that are said to have once been trolls while others have picture stones with markings of the gods on them. Several large hills can be found throughout the forested region of this section of the island, many have minor cave-systems that are often home to the various animals. Two large rivers can be found in this section of the forest, they are the Huginn and Muninn and flow toward the Iron Shore and empty into the Wyrd Well. Special markers are setup at the forest’s edge to deter the spirits to remain only on the shores.
So really a wintery forest with hills and caves with two big rivers, and any number of smaller streams, running through it. Some grove like areas with trees bearing runes and sometimes the occassional rock/stone formation within them. Can be home to many animals like the Ullr's Elk, a red deer, and Thorin Blue Bear.
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Post by Oniryukain on Dec 30, 2007 23:29:30 GMT -5
The Vali Grove:
Many ancient trees, mostly oaks and ashes, stand tall within this large grove while numerous evergreens seem to stand littered about dwarfed by the ancients. Even the ancients seem to stand in awe of the massive ash referred to as the Yggdrasil, the world tree, that seems to stand in the center of this overly large grove that sits outside the village.
In this set of areas likely would be just alot of trees, so more forest, though seemingly more organized in the way they seem to circle about the large central tree. May be various dens located here as well as huts the Volva. Possibly a sizable lake, above or below ground, could be located in this area, feeding the great tree the required water.
The Fangs of Ymir:
A large mountainous region that sits to the southwest of the Vali Grove. It is a rocky though not entirely barren area that seems to be home to many caves, possibly connecting to the shore in some cases, and harbors ruins of Elven hands. The rivers Huginn and Muninn have their sources within this realm of stone.
So rocky area with various caves interconnecting with possibly monster dens or such. Ruins here would be of Elven, likely Shadowluren, design so many ancient wonders could linger here, though with wonders come evils...rar.
The Western/Eastern Gnawing of Svafnir:
The western and eastern shores of the island are large bleak and rocky fjords that rip into the seas that harbor them. Haunted by the spriits who escaped the hellish prison known as Nastrond are said to find haven in these lifeless reaches. Various minor rivers and streams fall into the seas from the nearby forests. These fjords are not without their own wounds, many deep tunnels and coves can be seen from the safety of the top, no one can say what lies within them below.
Much like the Iron Coast likely though with even less life. Dangerous area, likely many rough rock formations and pits here. Though the coves and tunnels sitting against the sea can be used for anything, including leading up or down from the various pits and rock cliffs.
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Post by Oniryukain on Dec 30, 2007 23:53:36 GMT -5
The Village of Bifrost: The home to the Children of Lif, the Lifsons, the "natives" of this island. The Lifsons are a race of Humans, though some seemingly have a lineage marked by giant's blood, that came to this island many centuries ago and have since become the dominant people of the island. Though they are not alone, there are some Dwarves that came with the Lifsons to this island - they are the Sindri, the Heirs of Nidafjoll and survivors of the Dvergar of Nioavellir, they bring with them the art of blacksmithing, ale/mead brewing, and such. Overall the village is walled and home to a population of likely 100 (76 Humans, 20 Dwarves, 3 Half-Elves, 1 Kobold), a great meadhall/townhall with a large outdoor pyre/fireplace, various shops, residents, and the newly built "embassy" (no more then likely a minor meadhall). A bend of the river Muninn runs near (or through) the village and is one of the primary water/food sources for the village. I'm sure you know what to do for a village, just be snowy and have some trees/water probably. can send you what I've got as a base, isn't much sadly. The Thorin Hammer: The Thorin Hammer is a large unnatural rock formation that is large enough to somehow shield the village of Bifrost, and the rest of the northern regions, from the horrid winds of the southern reaches that include the deadly Nifl. Near this rock formation is a large pool of clean and fresh water, that has no noticable source. The true-steel was discovered, a fair bit of time after the initial discovery in the south, in a cave sitting at the base of the Thorin Hammer, though it seemingly protects those about it, the Hammer's power seems nulled once you enter the reaches of the tunnels under it. The purity of the true-steel here seems to be inferior to the true-steel obtained in the south, though given the risks, most chose to take the lesser of two evils, so to speak. The area above ground and around the Hammer would be a safe haven to the players, a place safe to rest and recover, the stone formation seems to habor within it some sort of power to protect those it can see. Though underground the powers of the hammer seems unable to help, so in the cave/tunnel under it that would lead to the true-steel veins it would be hostile and likely very dangerous to anyone traveling alone and low level. In general the area above ground would be probably on the northern half trees with some hilly feature to them, to the east/west would be trees fading into rocky hills and to the south, would be the hammer itself with the tunnel and anything behind the hammer would be dull, gray, and increasingly snowy and rocky. Would likely look like this loosely, without most of the markings likely.
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Post by Oniryukain on Dec 30, 2007 23:58:34 GMT -5
Here is some more information for the rest of the areas, I will hash it up and retype it into stuff like above (which if more info is needed, you know how to contact me). So consider this actual post unfinished but to come soon.
The southern region of the island is home to a number of various and sometimes strange locations, including the likes of the Thorin Hammer, a large unnatural rock formation that protects the north from the winds of Nifl, a pool of clean and fresh water is also located at the base of the wall’s northern face but there is no noticeable source for the water. One of the more dangerous locations on Kvinne is the frozen forest of Nifl where travel is said to be nearly impossible due to the horrid ever-winter winds that blow throughout the area in addition to the constant thick mist that hides many dangers such as the paralyzing ice spiders, prolonged exposure to just the winds can be fatal even to the heartiest of men. Nine rivers are said to run through the forest of Nifl – the ice rivers Mjolnir, Gungnir, Gleipnir, Hati; the rivers of fire Brisingamen, Blodughofi, Skoll; the fresh water rivers Gullinbursti, Sleipnir. The ice rivers find their source from the underground ice lakes that are said to be nearly infinite in number under the surface, while the rivers of fire are said to flow forth from the volcanic Surtrbrant, the central mountain of the Jotun Range. The fresh water rivers are formed from the intersection of the ice and fire rivers that cross about the southern region, these waters are the only waters safe to drink in all of Nifl.
In the southern most reaches of Nifl lie the great Jotun Range, home to the great furnace of Surtrbrant, these mountains are of rough stone and numerous fissures that breathe forth hot gases from within the depths of Kvinne. Two tribes of giants are said to make their home in both Jotun and Surtrbrant, the two tribes are at constant war with one another due to their particular home – Nifl is home of the frost giants are of the tribe Jotun lead by Ymir the Reborn while the giants of Surtrbrant are of the tribe of Muspel and lead by the giantess Ragnhildr Surtsdoittr. Though not all is ice and fire in this inhospitable portion of the Isle of Kvinne, deep within Nifl lies a grove of golden wheat and apples, a paradise that is well guarded by the hostile environment – though this place they speak of may be only the rambling of minds gone insane by the harshness of the winds of Nifl and the monstrous ice spiders.
The true-steel is said to had been found near the entrance of Nifl, just south of the Thorin Hammer. It is a dangerous journey to mine the precious metal but it is a substance well worth the effort. A base camp is currently located at Thorin Hammer to host the mining team, outlanders are paid to help guard the camp and miners from the various dangers of the forest including but not limited to the links of the increasing number of undead (a strange presence in the forest), vicious wildlife, trolls, giants, ice spiders, and whatnot.
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