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Post by Oniryukain on Sept 4, 2006 3:10:33 GMT -5
The following will be the deities of the Human Pantheon of Fenmyr.
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Post by Oniryukain on Sept 4, 2006 3:11:21 GMT -5
Adonis (Greater God) Sol, Faithful Blade, the Winged Lord Symbol: A falcon carrying a sword Alignment: Lawful Good Portfolio: Paladins, Crusades, Renewal, Duty, Justice Domains: Sun, Good, Law, War, Protection Favored Weapon: “Winged Blade of Sol” (longsword)
Adonis ('a`dwnis) is a righteous and powerful deity who leads the fight on injustice and evil found in Fenmyr. A kindhearted and generous being when dealing with his faithful or allied deities, cold and stoic to those who threaten the well being of his faithful or Fenmyr. He is a winged deity, adorned with six feathery angelic wings and is known to take the form of a silver falcon, called Icel, in order to interact with his faithful. He is the mortal foe of the deity Fiangon and his master, Genarml.
The church of Adonis is the oldest of the established religious orders in Fenmyr, dating back to the first Human kingdom of Taeel that covered the eastern coast of Fenmyr. Numerous temples in present day Fenmyr linger in the northern nations of Fenmyr, many being in the nation of Pherin the successor to Arbon. The church supports and trains paladins who are entrusted with bringing peace to the war-torn lands while the actual temples during times of war act as bastions for those unable to flee or fight. The church encourages the education of all people in the arts, sciences, history, arithmetic, and war to better improve the welfare of the free peoples of Fenmyr. Clerics of Adonis must observe the four signs and put an end to them in order to prevent the return of Genarml – the return of the black riders, the Seal of Ages being lifted from the altar of Fiangon in the city of Verzhul, the return of the guardians, and the Hunt of Blood.
Clerics of Adonis pray for spells at dawn, with the first light of the sun. A majority of the clergy of the Church of Adonis are Humans of the northern and eastern lands. The Church of Adonis has two major holy days that the faithful celebrate annually, the Festival of Sol and the Felling. The Festival of Sol is celebrated on the last eve of the year where many make or renew oaths of duty upon the e new year’s first sunrise. The Felling is the day that Genarml was defeated by Ensis, the now slain God Emperor, a most holy day of the church where joyous celebration takes place. His clerics may multiclass freely as paladins and fighters.
History/Relationships:
Adonis was originally a mortal from the city of Taeel, before it became a kingdom, and was a skilled blademaster. While traveling throughout the lands of Fenmyr, he befriended a falcon kept by a Sillilnyme maiden of whose love he sought from their first meeting. As he gave his heart to her some years later, a man calling himself Fiangon, a man whose reputation preceded him – a high priest of the Cult of Genarml, attacked him. The two fought for days and eventually slewed one another, with his dying breath he uttered her name. The Unnamed One (Ao) lifted the broken figure of Adonis up into the heavens and granted him divinity for his actions based upon the sponsorship of the deity Pyon. Working aside Pyon, Adonis began to spread teaching and training across Fenmyr as well as war against the faithful of Genarml. Adonis is allied with Pyon (now dead), Cahn, Helica, and Jylia while he is actively opposed to the deities Fiangon, Krasia, and Arkelon.
Dogma:
Honor, duty, and justice are the core elements of civilized society and it is vital such are kept free of the corruption of the taint of the darker powers. It is important to remember with the coming of the sun, we are reborn, no man is beyond redemption but a demon is. Educate all who can learn in effort to provide a means to avoid the mistakes of the past, the incidents that wreck the land are irreversible. Peace is a goal all people share, war is the tool in order to achieve it when all else fails.
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Post by Oniryukain on Sept 4, 2006 3:11:53 GMT -5
Cahn (Greater God) Dauthi, Keeper of Fates, Cryptmaster Symbol: A White Cypress Tree Alignment: Lawful Neutral Portfolio: Death, the Dead, Protection of the Dead, Transcendence Domains: Death, Fate, Law, Protection, Travel Favored Weapon: “Black Tears” (Maul)
Cahn ('kAn) handles the affairs of ending a being’s Fate by means of using his maul and destroying the being’s crystal in the Garden of Souls and guiding the souls to the next world. A wise and ancient deity Cahn allows experience to guide his hands in matters of concern and due to this wisdom, which often prevents great mishaps of divine proportion from occurring, he is seen as one the chief deities. He appears as a tall gangly Humanoid wielding a maul nearly his own size - the being is bound tightly in a white robe and tends to wear a matching hood.
The Church of Cahn is one of the oldest established religions being followed in Fenmyr, as originally the Church wasn’t as concerned about church’s establishment as it was over the preparation and protection of the dead. It is common to see shrines and temples in honor of Cahn across most civilized regions of Fenmyr, especially in the villages of the Dead Lands where death is commonly a daily affair. Clergy of Cahn tend to the dying and their families in efforts to ease the passing if at all possible in addition to handling affairs of funeral and burial arrangements and inheritance. Some clergy, usually those with military training, travel with troupes of adventures and warriors or armies to deal with the death associated with such professions as well, as to hunt and destroy undead and other murderous beasts. Rarely they will act as second to those who would benefit greatly from a quick and painless death, the Sillilnyme are known to occasionally request a Cleric of Cahn to act as a second or witness to the event. They also plant white cypress trees in graveyards to preserve the bodies of the dead from being taken through necromancy.
The Clergy of Cahn pray at sundown or midnight. The only holy day viewed by the church is the Day of Dauthi, a day of remembrance to all those who have passed on where stories are told of their lives and deeds, it is held after the great harvest in the Fall. Cahn’s clerics may freely multiclass as rangers to better hunt the undead or those who bring too much death. They also occasionally multiclass (not freely) as fighters and necromancers for knowledge of battle or undeath.
History/Relationships:[/b]
Cahn was once a little known Demi-god that was referred to as Dauthi that dealt with protection of the dead in the form of a white cypress tree. When the death deity Thanatos disappeared without a trace, Cahn inherited the portfolio. However, a Demi-God called Amortus, challenged Cahn for the portfolio – as the two battled one another Amortus managed to rip a portion of the portfolio held by Thanatos and fled. This thief had stolen portions dealing with Undeath and became a lesser power. Worried about this issue, Dauthi changed his name to Cahn and from that time forward has been a great hunter of Undeath while doing his other duties relating to the proper care of the dead. His allies include Adonis and Jylia while his foes include Fiangon, Arkelon, and Amortus.
Dogma:[/b]
Life is nothing without death and it is one side of the same coin. Death is only the first step of a new journey - it is only the end of one life but the beginning of another. Comfort the dying and assist them in dying with dignity. Always honor the dead and remember their deeds. To prolong one’s life through unnatural means is wrong and those who do through undeath are to be prevented or destoryed.
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Post by Oniryukain on Sept 4, 2006 3:12:16 GMT -5
Fiangon (Greater God) The Protégé of Genarml Symbol: A flared red demonic wing Alignment: Lawful Evil Portfolio: Destruction, Fear, Strife, Evil Magic, Tyranny, Cult of Genarml Domains: Law, Evil, Destruction, Magic Favored Weapon: “Bloodied Spine” (Lance/Spear)
Fiangon (‘fi-an’-“gän) is an evil hateful deity who loves to bask in the fear his name causes mortals. He lives upon the suffering of those that dwell in the Dead Lands, those who are most subject to the evils of his minions, his faithful. Despite his desire to cause suffering to the denizens of Fenmyr, Fiangon does it with careful plotting and manipulation of others – especially those of his rivals or enemies. His ultimate goal is the successful resurrection of the demonic king Genarml.
Fiangon’s church is highly structured with interweaving hierarchies that tend to have internal conflicts. His clergy gathers and creates destructive spells and magical objects that they hoard for some future purpose, a key components to several of Fiangon’s greater plans. The church is widespread throughout Fenmyr even existing in heavily Adonis controlled regions, the followers of Fiangon bid their time as they infiltrate local governments in order to obtain power enough to bring in more of their numbers. In the Dead Lands, the church is far more open about their policies of brining fear and suffering to those who do not bow down before Fiangon. His church is closely tied to the Cult of Genarml, whose mission is to restore the demonic king to life.
Clerics of Fiangon prayer either at sunrise or sunset for spells, as they believe when the sky is ablaze they are closer to Fiangon on some spiritual level. The church has no official holy days and holds no celebrations, they do occasionally make examples of those who would dare rise up against Fiangon – these are usually held in the Dead Lands where non-worshippers are subject to torture and public execution. Fiangon’s clerics can freely multiclass as fighters and blackguards as long as they maintain a higher number of clerical levels.
History/Relationships:[/b]
In his mortal life, Fiangon was a high priest of the Genarml cult and a spellsword mercenary working out of the city of Taeel. He was a man full of pride in his mastery of swordplay and the Arcane until he fell in love with an Elven woman of the Sillilnyme Empire, a woman who already had given her heart to another, a man named Adonis. Eventually Fiangon found and did battle with Adonis, the two were evenly matched and both fell dead after days of battle. Fiangon had earned a small portion of Genarml’s power and was brought back to life, though this life was on a higher plane, he became a divine being. As a Demi-God, Fiangon earned the trust of Krasia who he manipulated into helping him obtain the portfolio of the deity Zuian, the deity of destruction. With this new power, Fiangon became a greater god and despite having manipulated her, gave Krasia a reward, the portfolio of Greed as he considered it a power that would lead to eventual insanity. He counts Krasia and Amortus as his only main allies while he considers Arkelon, Jylia, and Algaren as tools to be used while he is openly opposed to Adonis, Cahn, Helica, and Rhion as foes.
Dogma:[/b]
Eulogize Fiangon and the great Genarml, the true masters of Fenmyr - faithfulness to their cause will bring about the desired end. Serve no others unless death is your wish. Spread the fear that is Fiangon and make use of the power this fear gives over the weak. Reward your minions with samplings of power, as they will always thirst for another taste and be yours to control. Allow minions to fight between themselves, in an orderly fashion, in effort to find the strongest and most loyal.
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Post by Oniryukain on Sept 4, 2006 3:15:34 GMT -5
Krasia (Intermediate Goddess) The Dark Hand, Mistress of Scoundrels, Lady Avarice Symbol: A stiletto with a snake wrapping about it Alignment: Neutral Evil Portfolio: Rogues, Theft, Greed, Poisons & Drugs, Stealth, Intrigue Domains: Trickery, Evil, Darkness, Luck Favored Weapon: “Shadowedge” (stiletto dagger)
Krasia ('krä- 'sE-‘E) is the patron goddess to the rogues that dwell among the Fenmyrian cities. She is an attractive slim Humanoid that is always dress in a red gown, black glove on her right hand, and a half-faced mask revealing a young woman with eyes that seem to hint at a darker nature. She is playful with those close to her but she is stoic and calculating to those who earn her distrust. She is a relatively old deity, having existed since before the Taeel kingdom.
The Church of Krasia is similar to a collection of thieves’ guilds that share resources though often fight between one another for control of the “Golden Pit of Lady Avarice”, a large and well-hidden loot storage edifice. The church is considered neutral territory between these guilds and is used to discuss various matters. The church promotes stealth over direct confrontation and is often times able to avoid legal matters with bribery. The church supports both individual and guilds of thieves while the church members develop and enact their plots. The church holds the key to a specific treasure that is hidden in the Dead Lands.
Clerics of Krasia pray at night, preferably in a place where they can remain unseen. The church has no real holy days though it does witness events of faith where members of the clergy offer coins to Krasia whenever they wish for riches – this is usually referred to as the Offer to the Dark Hand, if the offer is accepted the wish maker will receive a sign, this offering can backfire. Her clerics may freely mulitclass as rogues and occasionally (though not freely) as bards.
History/Relationships:[/b]
Krasia was originally a lesser deity worshipped by the thieves of Taeel and other regions. This remained the case until the accession of Fiangon, the first male to have ever won her over. Surprised by this she was easily manipulated by Fiangon in stealing Zuian’s portfolio, this was easier said than done but the two of them managed to not only obtain the portfolio but to slay the deity. Their relationship is very love-hate, she knows this but remains faithful to Fiangon and his plans, and the two often work very closely together. This tends to annoy Arkelon as the two have a bitter rivalry on a number of matters, one of which being the portfolio of Intrigue.
Dogma:[/b]
All that glitters is indeed gold to those who can find a buyer. Steal only what is important not needlessly, as it can bring unwanted attention. Careful planning is more vital than a sharp blade and always use the tools of one’s trade to their fullest potential. Lie only when necessary and tell plausible truths whenever possible, as the apparent truth is an useful tool to manipulate those around you.
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Post by Oniryukain on Sept 4, 2006 3:16:04 GMT -5
Zinas (Lesser God) The Starforger, Fatekeeper, Noble's Star Symbol: A blue field with countless stars upon it Alignment: Lawful Neutral Portfolio: Fate, Stars, Nobles Domains: Law, Protection, Fate, Nobility, Knowledge Favored Weapon: “Fate's Razor” (throwing knives)
Zinas ('Zin'as) is a deity of moderate power who has guarded the stars that govern the Fate of mortals since his ascension to the divine. A deity known to reward those of true faith and to ignore those that invoke his name out of desperation, among his fellow deities, he is known to have a rather dry wit and think lowly of physical humor. He usually appears as a tall slender Humanoid bound in fine regal clothing, usually the same as the current generation's royalties, usually wearing a full face mask with a blue star upon it.
The Zinas church is fairly new considering the actual age of the faith, it has only existed since the founding of the new Jaian Kingdom. The faith, however, goes back to the Taeel Kingdom when the cult of Zinas started to appear out of the shattered church of Eniz, the prior deity of Fate. The church supports the royal families that have the true right to a throne and often, even by forceful means, will attempt to put down usurpers. Seers, diviners, and such are trained by the church to work for nobility in order to learn of their Fate and others, or to provide other assistance.
Clerics of Zinas pray for spells at either noon or midnight, which ever is more preferable for the priest. The majority of the Zinas Church is found in regions with or formerly with nobles, such as Pherin and Kyrstinaw. The church has two major holy days that they celebrate annually – the first being the Feast of Stars and the other is the Fatesday Honoring. The Feast of Stars is a great feast held on the longest night of the year, which is often the best night to go sky gazing, when the Noble's Star constellation is in its prime position. The other holy day, the Fatesday Honoring, is a day when faithful go to a temple of Zinas and offer a small token to the protector of the stars of Fate – by doing so it is believe that their individual Fate will be kept safe from the meddling of any who would seek to harm them.
History/Relationships:[/b]
Zinas Rapha, the name used by the deity during his mortal life. He was once a king of the kingdom of Taeel, second king to be exact, a position he obtained through a bloody civil war. Zinas was said to have ruled justly as far as his citizens were concerned. He established a system for succession to the throne based on heir-ship but also divine right – a system that would keep Taeel running smoothly until its ninth king who failed to compensate for the new middle class. Upon his death, he was granted a sort of apprenticeship to the previous deity of Fate, Eniz who would continue to serve as this power until willingly giving way to Zinas by allowing the younger deity to consume his power though a rite. He remains utterly neutral to all the other deities, never favoring any over the others, unless it is in reference to Genarml, who Zinas loathes for some unuttered reason. This may be why several members of the Cult of Genarml have been caught spying on the clergy, though it is unknown how many more remain undiscovered in the ranks. It is believe the Cult seems to either make the church more open to Fiangon's faithful or bring it down.
Dogma:[/b]
Fate is the power that drives all beings, even the gods themselves cannot escape its powerful grasp, but do not fear it as even Fate can be changed if a person's will is strong enough. Respect the right of divine rule, a noble is placed upon his/her throne as Fate has determined it, to interfere with such is to go against Fate and that is a dangerous thing. The stars guide all those that are learned enough to understand their subtle notes.
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Post by Oniryukain on Sept 4, 2006 3:16:34 GMT -5
Amortus (Demigod)[/size] Loirk,Toterfeifer, Prince of Necromancers Symbol: A Black Crystal Shard Alignment: Neutral Evil Portfolio: Liches, Undeath, Necromancy, Necromancers Domains: Death, Evil, Magic, Undeath Favored Weapon: "Death's Touch" (Unarmed Strike)
Amortus (&-'mort'&s) is a twisted corruption of death, raising up from the land following the first death. He is cold in his judgements, caring little outside obtaining his goals through the means of the undead his existence procreates. Originally appearing as a skeletal Humanoid bound in a dark colored torn robe, the most recent Amortus appears as an Alhoon.
Amortus's church is fairly old though hardly established as it is often met with hostile reaction. In this aspect, only those who can worship freely in the comfort of their own home have any sort of shrine to the Prince of Necromancers. The clergy of his faith, often hide the fact and do not openly announce it, they, however, seek out those who have a natural talent for necromancy and assist in its development and with these students, expertiment to develop new types. In addition to assisting those with natural talents, they associate freely with sentient undead in efforts to study and document them.
Clergy of Loirk pray at dusk. The church holds only one holy day, "Death's Eve," this is where Amortus in avatar form rides wildly across Fenmyr raising the dead and leads them to the Black Gate.. His clerics may multiclass freely as necromancers and pale masters.
History/Relationships:[/b]
Amortus came to exist as a servant deity to the death deity, Thanatos. It was Amortus's duty to preform the art of maschalismo upon the dead. He perform this duty on a regular basis until Thanatos disappeared, Amortus's desire for freedom overwhelmed him and he fled. However, Amortus was slain for leaving his duties by a being of greater power, his body melted into the land. When Cahn obtained Thanatos's portfolio, Amortus arose from the land altered his mere presence forcing many undead to arise, in an effort to gain part of his master's powers, Amortus battled Cahn. Sensing he was losing the battle, Amortus ripped a chunk of the portfolio from Cahn and fled. The two have been bitter rivals since this time. In addition to Cahn, Amortus counts Helicia, Adonis, Kale, Rhion, and numerous others as foes while only Fiangon as an ally.
Following the fall of Arbon, an Alhoon (undead Mindflayer) fled into Fenmyr leaving behind powerful foes. Through masterful exploitation of lesser clergy of Amortus's church, this Alhoon found what he sough, the high priest. After a lengthy meal, this Alhoon, called Loirk, called upon Amortus and learned of many things. Using magics uncommon in Fenmyr, he traveled to the realm of the demi-god, here the two did battle. In the end, Loirk emerged the victor and obtained Amortus's portfolio, assuming the slain god's place in the Fenmyrian Pantheon.
Dogma:[/b]
There is power dormant within the bodies of the dead that can be exploited. Use these dead as tools to obtain what you seek, treat the dead equally as you would any other servant, often many possess intelligence. Never, unless in dire need, harm a sentient undead. Strive to understand the undead, and become one.
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Post by Oniryukain on Sept 4, 2006 3:17:04 GMT -5
Krage (Intermediate God)[/size] The Deep Watcher, The Kraken Lord, The Sea Tyrant, The Wavemaster Symbol: A Wave that extends into eight tentacles Alignment: Chaotic Neutral Portfolio: Oceans, Seas, Sea Winds, Sea Travel, Waves, Celestial Leylines (Patron deity) Domains: Chaos, Ocean, Destruction, Protection, Water, Storm Favored Weapon: "Rage of Waves" (A chain with a heavy spiked ball at the end (whip)
Krage ('krä'gA) is a powerful divine being who has control over the great seas that surrounds the lands of Fenmyr. Krage is overly emotional for a deity, easily flying into rage and just as easily calming himself, it is due to this he has few friends but many who trend carefully in his presence. When he appears, Krage takes not a Humanoid form but one of a giant Kraken with six long tentacles within the presence of two longer barbed ones - however, Krage tends to avoid appearing himself and often sends his various servants.
The faith of Krage is found widespread among the Human regions of Fenmyr, primarily in coastal regions. While not seen as an malice force, Krage is honored out of fear more than honest devotion, though the Celestial Leylines are one of the few groups who truly do honor out of devotion. The church predates many other religions due to how reliant Humans are upon the sea for food, salt, trade, and travel. Clergy of the faith tend to travel regularly aboard ships in order to ensure a safe trip, they offer various types of sacrifices to appease Krage in the process as well - while none are Human, at one point they were. Effigies are used in current day Fenmyr, though many are created with Human hair.
The clerics of Krage pray for spells at sunrise as the sun just breaks the horizon above the water. Most of the faithful of Krage is made up of sailors, pirates, coastal folk, trade merchants, and sea worshippers, the clergy is made up of the most devoted of these. Several major temples to Krage lie in pirate hands upon the western islands. The church has three holy days it celebrates; the Offering, Starfall, and Shin's Fate. The Offering is an annual sacrifice to Krage that is made of something living, the blood of the sacrifice is said to appease Krage's rage and promote a safe trade season. The Starfall's date changes with the celestial calandar as it occurs when there is a massive meteor storm in the eastern sea, it is believed to be Krage's tears and is a sign of the storm season. And finally is Shin's Fate, Shin was the first Tendo King of the Celestial Leylines, he made a pact with Krage to protect the Leylines from harm while upon the open seas - it is believe Krage consumed Shin's essence in exchange for this, this holy day is normally only celebrated by Celestial Leylines.
History/Relationships:[/b]
Krage is a primal force and has existed since the creation of the great waters. His power is only contested by two deities and his sphere of power does not usually extent onto the land unless through the body of his faithfuls. Once outlawed by the Empire of Sol for the constant demand for Human blood, Krage ushered in the great flood that swepted away what the nation of Ratevr, a small portion of the Empire Sol that lied near where the Kyrstinaw Swamps current exist. Following this, the faith slowly was reaccepted though blood sacrifices were reduced heavily over the following years until it became only annual, it was somehow found that Human hair served the same purpose for the normal offerings. Krage has only two primary foes, that is Shirr the deity who governs the fires of Fenmyr and Suariel the deity who governs the earth of Fenmyr. Shirr, with Suariel's assistance, has forced islands to rise from the sea bottom, through magma flow, which reduces Krage's control. In response to this, Krage often attempts to flood coastal regions where the two have major faithful and cause hurricanes. Krage counts only the deity who governs the air, Arian, as his ally.
Dogma:[/b]
The mood of the great waters are fickle and only with the right offering can they be appeased. The great waters are to be feared and respected, they hold many wonders and many dangers. Proper respect will grant you what you seek, while ignorance will only lead to destruction. Those who pray to Krage, will be granted proper protection though a debt is formed and must be repaid. When the winds of the sea howl, spread the word of Krage, or fear the coming of the storm.
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Post by Oniryukain on Sept 4, 2006 3:17:34 GMT -5
Helica (Intermediate Goddess)[/size] The Great Mother, Lady Love, Helen Symbol: A red rose whose stem holds a pair of interlocking rings Alignment: Neutral Good Portfolio: Motherhood, Love & Marriage, Healing Magics, Kyrstinaw (patron deity) Domains:Good, Protection, Strength, Healing, Charm Favored Weapon: "A Mother's Love" (Rapier)
A kind and warmhearted deity, Helica ('hel'lEsh&), is seen as one of the most friendly of the Fenmyrian pantheon. Most often seen as a lovely Human woman usually in regal clothing but when she appears to mortals she will sometimes take the appearance of an older woman or even a mid-wife.
Helica's church is found commonly within Pherin, Kyrstinaw, the Free States of the Grasslands (former Jaia), and to an lesser extent within the two Elven nations of Shadowluren and Sillilnyme. It is rare to see her clergy within the lands held by the Orcs, Deadlands, or the Azurite - in the case of the Azurites its due to distance from the mother church in Kyrstinaw, the distance is too great for the time being. Her clergy often serve as healers, bodyguards/nannies to children, mid-wives, marriage councilers, court advisors, and many other fields. They also help with naming of children and family tree creation. They loathe the undead to such an extent they rival Cahnites in their hatrd for them. Once seen as the deity of the Moon, but this was before the creation of her servant deity Lunska.
The clerics of Helica pray at sunrise or sunset for spells. They hold three holy days, which are the following. The Festival of Sol is celebrated on the last eve of the year where many make or renew oaths of duty upon the e new year’s first sunrise. The Ascension of Larah, which is viewed in the spring, is a day festival where Helica's faithful give honor to the servant deity Larah - it is a day the two churches often share. And the other is the Creation of Lunska, where Helica's faithful and those of the church of Lunska gather and have a festival in honor of both the Great Mother and her child that gives light to the darkness of night. Her clerics often multiclass as paladins or bards.
History/Relationships:[/b]
Helica is a fairly ancient deity, originally worshipped as a fertility goddess in times prior to the great Kingdom of Taeel. She was in command of the Moon, which was said to influence a woman's ferility, in addition to motherhood, love & marriage, and healing magics. Over time she decided to lighten her workload and create a servant deity, Lunska, who would manage affairs of the moon and their affect. This weakened her to some extent, though she was able to recover a portion of her lost power easily over the next few centuries. Soon after this, Adonis arose to power, and the two of them fell into a tight romance eventually being deemed "married" by onlookers. She began to hold a hatrd for Amortus and Fiangon nearly from the moment of their acensions. It would be about than she assisted Larah into divinity and took her as a servant deity, this would weaken Helica once more and reduce her divine status to that of an intermediate deity. She is allies to Adonis, Cahn, Larah, and Lunska mainly while she loathes Fiangon and Amortus the most.
Dogma:[/b]
A mother's love is unconditional. Take care and carefully nurture your young and the young of others, especially those without a mother of their own. Instill within them values of life and the ways of your people, as the wisdom of mothers often is called upon by their young in times of need. Love is an important aspect of life, it has an powerful affect on our daily lives, as often love is the only thing keeping someone from doing wrong. Heal both those of the broken heart and the broken flesh.
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Post by Oniryukain on Sept 4, 2006 3:18:20 GMT -5
Lunska (Lesser Goddess)[/size] Lady Silverstar, The Night Saint, Eve Symbol: A crescentic moon of silver coloration with a ray of silvery light coming from it Alignment: True Neutral Portfolio: The Moon, Nocturnal Life Domains: Protection, Animal, Moon Favored Weapon: "Silverstar" (Staff)
Lunska ('lün'skä) is the deity who governs the power of the Moon in Fenmyr. She is often seen as indifferent and cold by many, but she is known to her friends, and worshippers, as a kind hearted deity. She appears most often as a gray skinned Elf, something akin to a Girthauros, bound in a light blue colored robe carrying her silver staff, Silverstar.
The church of Lunska is popular among the Elven people, especially the Sillilnyme, though can be found occassionally in various cities of Pherin and Kyrstinaw. The clergy often explains the importance of the Moon upon the tides, a woman's fertility, and various other points. Members of the clergy help with harvest planning, tide charts, assist with nocturnal animals such as bats, and similar duties. Some clergy members have taken on roles of undead and evil lycanthrope hunters in addition to their more mundane duties, as they wish to make the night safe for natural beings. The clerics of Lunska work closely with those of Helica, who Lunska is a servant deity to, and Larah, another of Helica's servant deities.
Clerics of Lunska pray at moonrise or moonset for spells. They hold two holy days and a normal daily ritual. The daily ritual is the Admiration of the Silverstar, it is where clerics give thanks for the light of the moon in the darkness of night and offer blessings of Lunska to those who wish them, such as undead hunters or travelers. The first of the two holy days is the Birth of the Night Saint, its where the clergy celebrates the creation of Lunska by Helica with a festival open to anyone. The other holy day, which is private to the church, is the Blessing of the Silverstar, it is an annual day of cleansing where members of the clergy go through a purification ritual and recieve specific blessings from the high priest in the name of the Silverstar, Lunska. Clerics of Lunska can freely multiclass as rangers and monks.
History/Relationships:[/b]
Lunska was created by the goddess Helica to assist her with her many duties. Lunska was given charge of the Moon, an important task as it has ties to many things in Fenmyr. Lunska's actual "age" is debatable, some believe she only came to exist folowing the fall of the Kingdom of Taeel, some ages before the coming of the Empire of Sol while others believe she was created by Helica since Helica's first divine moments but was never given divine power until sometime following the fall of Taeel. She often seems to enjoy interacting, through her errants with the people of the Sillilnyme who seem to honor the moon more than most other cultures. Lunska seems to have something of a love affair with Cahn, though its not very clear on how Cahn feels about Lunska. Amortus, Arkelon, and Krasia are among Lunska's greatest foes as the three greatly abuse the night of which Lunska attempts to protect with her light. Her allies often includes Adonis, the two have a strange relationship, Helica, Larah, and Cahn.
Dogma:[/b]
The silver rays of the Night Saint will shine the path of those who dwell in the darkness. Fear not darkness if one holds dear the knowledge of light. Teach any who will listen the importance of the Moon, how it affects more than one can see. Blessed be those who travel in the darkness in the name of Lunska and who seek out the unnatural that plagues the evening. Honor mother Helica and sister Larah, as they are important to the world.
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Post by Oniryukain on Sept 4, 2006 3:18:55 GMT -5
Ugal (Intermediate God)[/size] The Great Merchant, Rich Uncle Uggy, Coingod, Investor's King Symbol: A silken purse with coins spilling out Alignment: Chaotic Neutral Portfolio: Trade (Short and Long Ranged), Money, Wealth, Portals Domains: Protection, Knowledge, Travel, Trade, Portals Favored Weapon: “Uggy's Ledger” (Warmace)
Ugal (ü-'gäl), better known to his friends as Uggy, is a stout Humanoid with a narrow long nose and rosy cheeks – always dressed in a fine, though dated, outfit with matching vest and his small reading glasses in a breast pocket. Often it is said he is seen walking with a noticeable waddle down busy markets, such as those found in New Pherin. A deity said to be as old as the concept of trading, this god knows nothing of vacations but knows everything that can be bought on one. His favorite past time is that of haggling, nothing seems to make him happier than an hour or two spent on the price of an apple. Uggy seems to have a hand in anything and everything related to trade.
The Church of Ugal is known to be sickeningly rich, it has invested in many enterprises such as the Pherin Trading Company, which in turn has brought numerous profits to the church. While possibly seen as greedy, the church balances all it earns with assisting its surrounding cities in order to make it more presentable and thusly to bring in even more trade. The clergy is required to donate 35 to 50% of their annual income to the church, as an investment, which will pay for the eventual retirement. They also work as various trade related assistants and professions, including but not limited to: accountants, bookies, stockholders, moneylenders, fences, and bankers. The church is known to have a few shady connections to such groups as the Azan Mob and the Celestial Leylines, but the church refuses to admit to it. They also regulate special portals that are often utilized for trade, though the church does not allow public use of them.
Clerics of Ugal pray at sunrise as it is believed an early riser will always make the best deals, but each prayer begins with an action of trade, such as buying breakfast. There are no holy days for the faith, but hold regular festivals at various times of the year. His clergy may multiclass freely as rogues and bards to enhance their ability to do business.
History/Relationships:[/b]
Ugal is a true deity, he has never had a mortal form and has existed since the first concept of trading. He was extremely popular during the Empire of Sol, as it was the greatest trading nation of the history of Fenmyr. His power waned during and some time after the Ark of Quain when civilization was reduced to a more infantile form, he has only recently began to seriously recover. Even the barbaric cultures seem to revere him to some extent, as without him, they would not be able to trading as effectively as they can with other cultures, such as Rosca's Ring and Pherin. He views Jylia as his only true ally, as their portfolios complement one another. He respects Krage, though is more likely afraid of what he'll do to his sea traders if he doesn't show the proper respect. And above all others, he loathes, Krasia as it is her who most often ruins trade with her theft.
Dogma:[/b]
The best way to make a coin, is to know the process of trade. Mercantile is the process, the smart way, to make a coin. Without coin, there is no civilization, as it is money that makes the world go round. Trade goods are your tools, do not destroy them and do not let them destroyed. Protest against unfair trade restrictions and always find a way around them. Do not be greedy, share a coin or so with the poor, as the poor will use that coin to buy food or drink, and in this trade will continue. Always invest wisely. Be the bull and push your way to riches but be not the cow and have others milk it away.
((If anyone is curious where I got "Ugal" at, its from the name Portugal, since Portugal was considered a great trading nation at one point in history))
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Post by Oniryukain on Sept 4, 2006 5:22:20 GMT -5
Luserina (Greater Goddess)[/size] Amora, Lady Love, The Mistress Symbol: Two feline, vulpine, or lepus eyes with twinkling stars on either side Alignment: Chaotic Good Portfolio: Hedonism, Sensual Fulfillment, Beauty, Passion, Rabbits, Foxes, Cats Domains: Chaos, Good, Charm, Trickery, Protection Favored Weapon: “The Blossomed Flower”(Dagger)
An extremely fair and voluptuous female Humanoid, Luserina has been linked to many of the deities in Fenmyr, for better and worse. She is playfully whimsical yet overall kind and giving goddess, she cares much for things of beauty and actively has her clergy protect such though she cares little for anything unpleasant to the senses. She sometimes will appear as a Human women of unequaled beauty that she is even pleasant to look upon by even the most snobbish Elf and the most stonehearted Dwarf. Luserina is known to be very sensual and this often gets her into interesting trouble.
Luserina's Church is a favorite of many areas of Pherin and Kyrstinaw, mainly in rich areas such as the cities of New Pherin and Lasburia. Her clergy are known for their beauty of both physical and mental forms and their sensuality. Her temples are among the most beautiful, even though some may say gaudy, and often are centers of sensual encounters. The Luserina faith views sexual intercourse as a thing of pleasure and necessity in people, not only for procreation but if done safely, with things like herbs or such to prevent conception, it is for an experience some deem divine. Her clergy often act as muses, museum directors, artists, singers, sensuality guides, and marriage counselors.
Luserina's clergy pray sometime in the morning usually after beautifying themselves. The church views three holy days, the most important is the first day of spring when life renews itself after the long winter and everything is beautiful and love is in the air. The opposite of that holy day is the last day of fall when everything begins to fade away to gray and white, the day when beauty dies to be reborn when the angelic snow can fall. And the last holy day is an annual event held locally, so the dates vary, where sensual people are taught how to make love safely and how to get the most pleasure from it.
History/Relationships:[/b]
Luserina became a goddess during the era of the Taeel Kingdom, she was once a famous actress that starred in many plays. She was adorned by many, including the King Zinas, but she was filled with a sorrow, she felt that when she would grow old her beauty would fade and many would become sad. So she went on a journey where it ultimately lead her to the seemingly unclaimed portfolios she now holds in actuality she unknowingly stole the portfolios of the former deity, whose name has faded away. She has had relationships with Fiangon, Zinas, Krasia, Ugal, Dorian'Krull and Lunska each ending poorly save Zinas and Lunska. She has no true enemies though she strongly dislikes Fiangon, Krasia, Dorian'Krull, and Adonis, who refused her since he would not be with her. She counts any deity who promotes love, beauty, and sensuality as allies. She has a strange relationship with Helica, who finds Luserina a little unsavory.
Dogma:[/b]
True beauty is only skin deep, all beings are capable of expressing love and beauty through actions of passion, be it crafting art or sensual activity. Cherish beautiful things and attempt to preserve them whenever possible, as one of the greatest sins one can do is to allow beauty to die. Teach others that sex is not a dirty word, its is an act of passion and beauty if done with the proper care. Be free to express yourself and always be true to yourself.
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fu2
Loyal Citizen
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Devourer of Infants
C is for cookie. This was brought to you by the number 2. For the cuts on each wrist.
Posts: 114
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Post by fu2 on Sept 4, 2006 19:29:35 GMT -5
Dorian'Krull (Intermediate God)[/b] Bloodstorm, Furious Rage, The Armored Fury, Bonesnapper Symbol: A blood-covered crow with a broken arrow in its beak, its head turned to its left, and carrying an axe in its talons Alignment: Chaotic Evil Portfolio: Rage, Hatred, War, Slaughter Domains: Evil, Chaos, War, Destruction Favored Weapon: Hatebringer (Greataxe), Warmonger (Greatsword), Wrath (Maul), Total Anihilation (Heavy flail)
Dorian'Krull (Dor-ee-an'Krull) is an insane diety dedicated to bringing war all across the land of Fenmyr. He is the brother of the goddess, Toria'kel. A impulsive and violent diety. He often acts without thought or provocation, and his actions are almost always violent. He is known to deal with even minor annoyances with extreme violence. He often appears as a four-armed giant covered head to toe in blood-splattered and rusted platemail armor with chains wrapped around his forearms. The Church of Dorian'Krull is, like his sister, an old religion. It is more firmly established in the savage and dead lands, where barbarians tend to thrive. He is also a popular diety among the orcs. However, his religion, despite his nature, is fairly widespread, as just about anyone who wishes to win a war, regardless of the measures used, is known to offer prayers to him. Worship of him is not openly tolerated in regions where worship of Adonis, Helica, and Toria'kel is common. His worshippers are encouraged to kill any followers of those dieties on sight. His clergy pray for spells at noon, as they believe that battle is at its most intense during that time. Clerics typically wrap chains around their forearms, to show their allegiance to Dorian'Krull. The church holds many holy days, but they tend to vary from region to region, as they usually base their holy days on various battles and wars held through history. The only common holy day throughout every sect is "The Culling". Where children who are found to be sickly, or weak, are sacrificed to Dorian'Krull so that their people will remain strong. His clergy can multiclass as Barbarians, Blackguards, Fighters, Warpriests, and Frenzied Berserkers.
History/Relationships:[/b]
Dorian'Krull is one of the original Fenmyr dieties. He and his sister came into existence during the creation of Toril, when the gods would wage war on one another to determine how Fenmyr would be shaped. He and Toria are constantly in a state of war, whether open, or not. His church is often sending warriors to rid Fenmyr of her influence. He calls no other diety friend, as he is constantly plotting dominance over others. He also has a special hatred for Helica, as he sees her as weak and pathetic. Also dislikes Luserina, as he sees her as nothing but a cheap thrill, fit only to be used, then disposed of. His chief enemies are Adonis, Helica, Toria'kel.
Dogma:[/b] Destroy and exploit the weak, for their place is to cower before the worthy. Show your enemies no mercy and spare not woman or child. Allow neither surrender no quarter, for the greatest satisfaction in life is to see your enemies tremble and fall. War needs no reason, no explanation, other than the thrill of combat and death. Punish those under you for failure accordingly, while using the weakness of those over you to rise in power. Only the strong survive, and only the strongest of them are fit to lead. Such is the will of Dorian'Krull.
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fu2
Loyal Citizen
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Devourer of Infants
C is for cookie. This was brought to you by the number 2. For the cuts on each wrist.
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Post by fu2 on Sept 4, 2006 20:04:12 GMT -5
Toria'Kel (Intermediate God) The Destroying Angel, Queen Tactics, Lady Contrivance Symbol: A crow with an arrow in its beak, its head turned to its right, carrying a sickle in its talons Alignment: Lawful Neutral Portfolio: War, Strategy, Tactics, Obedience Domains: War, Law, Destruction, Protection Favored Weapon: Victory (Scimitar), and Defeat (Sickle)
Toria'Kel (Tor-y-uh'Kell) is the saner of the two war gods. While her brother is impulsive and violent, she is calculating and thoughtful. Preferring to act upon a well thought out plan than to act on impulse. Despite that she is a war diety, she does not usually resort to violence as a first measure, but when it is used, and with her, it is rather often, it is controlled and focused. She appears as a beautiful, humanoid, ivory-skinned angel, with platinum hair. She is adorned in breastplate and scale armor, with chains wrapped around her forearms. She has black, feathery wings.
The church of Toria'Kel is one of the oldest religions in Fenmyr, as, like her brother, she has existed since the creation of Toril and Fenmyr. Her church tends to be located more in civilized areas of Fenmyr, chiefly in Pherin, where they have a strong military tradition. She, along with Adonis, is the patron diety of the Pherin Legion. Worship of her is also extremely common in Kyrstinaw, as it is a common practice to teach young girls swordplay. However, anyone who has an interest in winning a war, or anyone that desires to become knowledgeable on the art of tactics has been known to offer a prayer, or attend a service in her name.
Her clergy pray for spells at noon, as they believe that it is at this time that Dorian'Krull plots most of his offensives. Like Dorian'Krull, Toria's clergy wrap chains around their forearms to show their loyalty and her church holds holy days based on decisive victories, so, they vary from region. However, the holy day celebrated by all sects is "The Pledging", where every year, new warriors have graduated arduous training of any sort, and have pledged their allegiance to their cause, and are thus, ready for war. Her clerics may multiclass as Fighters, Warpriests, Weapon Masters, Divine Champions, and (Rarely) Paladins.
History/Relationships:[/b]
Toria'Kel came into existence during the beginning of time. When the gods waged war over the shaping of Fenmyr, the swirling energies coalesced into the forms of Toria'kel and Dorian'Krull. Toria despises her brother, and commands her followers to kill his worshippers on sight. She has no real allies, as she sees her war with Dorian'Krull as her burden, and hers alone to bear. However, she has maintained a civil relationship with Adonis and Cahn, mainly out of respect. She looks upon other dieties with disdain particularly Arkelon and Krasia as she sees sees them as nothing more than common thugs and cowards.
(OOC Note: I had read some regional info on Kyrstinaw and a few other places and changed this post to better fit with them.)
Dogma:
War is indeed hell. Therefore, it is not a tool to be trusted with the likes of fools and madmen. However, war is a necessary tool that must be used to rid the world of the unclean. Never question an order given, for in battle, there is no time for thought, only action. Execute the coward and rebuke the pacifist. For their actions will bring more harm than even the worst of tyrants. Avoid long attritions, and minimize slaughter, for it is better to make quick, decisive victories, than to endlessly drag a battle out until the last man. Only kill innocents if there is no other way, for war often requires drastic measures, and victory is often times the highest priority.
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Elmette
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Goddess de la Sexi
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Post by Elmette on Sept 4, 2006 20:29:30 GMT -5
Larah (Lesser Goddess)[/b] Watcher of the Young, Guardian of the Fountain of Youth Symbol: A fountain of blood. ((Fountain of Youth)) Alignment: Neutral Good Portfolio: Youth, Fertility, Birth Domains: Good, Protection, Healing Favored Weapon: Sword of the Mother (Longsword)
Larah ('lA-r&) appears as a a simple commoner that wears a simple tan robe. She is no woman of beauty, she is just. Common. Her hair is unkept and she wears no facepaint or makeup. One thing that is remarkable though is her comforting smile. It seems to warm you and give you a sense of protection. Larah is extremely kind and giving. She will often whisper lullabyes in the children's ear if they cannot sleep. She sometimes also fufills a child's wish for a toy or something to eat. She never seems to get bitter or mean except when Fiangon or Krasia are spoken of.
Her clergy is of medium size. The church is found mainly in the nation of Kyrstniaw, where Helicia's church (Larah's superior) is found most heavily in Fenmyr. It usually consists of mothers or fathers that wish to protect children. Larah grants them an ability called Bloodfire, which they are only allowed to use in emergencies. This ability drains the cleric of a portion of their life essence, which can only be restored by one closer to Larah's touch or Helica's.
They celebrate two holidays. One of them, Gift of the Fountain where all of the children of the priests and priestesses are given a goblet of water directly from the fountain. This water purges all diseases from the childs body. The second, The Lifebringing is when all the poor are brought to the temple where the Priests pray to Larah for food for the poor.
History/Relationships:[/b]
Larah was not always a god, she was once just the mother of a single child, and a good one at that. After the birth of her child, she picked up a longsword and begin to fit in sessions, where she taught herself how to weild a sword. When the town where she lived came under the attack of the Cult of Genarml, they tried to gain access to her home. She told her six year old daughter, Keighley to go out the back door while she held them off. Keighley managed to get away, but Larah died in the process. As her soul was preparing to depart, a woman in a simple gown came and spoke to her. "Do you wish to continue watch over your child and others?" She said yes, and Helica gave her the power to watch over the children and the fountain of youth. She loathes Fiangon and Krasia and considers her allies Helica and Adonis.
Dogma:[/b]
Few we are, guardians of the fountain. It is our goal to have a priest of Larah at every birth. Watch over the children and the mothers and you will be favored by Larah.
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