Mistersums
Dungeon Masters
"One-Eyed" Willie
Posts: 87
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Post by Mistersums on Oct 25, 2007 22:33:42 GMT -5
Arr, wasn't able to catch you on AIM. Let me know if I can do anything to help; either send it over AIM or email and I'll get it whenever I'm home.
Which could be all weekend. We've got Friday and Saturday off from the plays...first time I've had any time off in about 2 months.
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Dark
Loyal Citizen
Mistress of the Orange of Doom
Mew
Posts: 58
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Post by Dark on Oct 26, 2007 0:48:50 GMT -5
I'll help, if it's needed! ^^. Although I won't be here for the weekend, heh.
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Mistersums
Dungeon Masters
"One-Eyed" Willie
Posts: 87
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Post by Mistersums on Oct 26, 2007 14:26:15 GMT -5
...so I'm currently just building random areas. I've got a snowy village that could work for our 'center' point, going to make some surrounding areas. No interiors yet. I hate interiors.
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Post by Dia on Oct 26, 2007 15:08:59 GMT -5
Just tell me if you guys need anything.
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Post by Oniryukain on Oct 27, 2007 0:08:17 GMT -5
WIP
This is a backstory to explain why the Knight-Captain got to the island....more to come as it comes....rar....
The Isle of Kvinne once sat completely isolated deep within the frigid waters of the Wyrd Well (Southern Sea) untouched by the hands of the outside world until the Shadowluren Knight-Captain of the Order of the Lurentree Templar, Sir Aeronlian Dryearnddare of Arabell, accidently happened upon it during a crucial battle during the Purification War.
The events leading to the “discovery” began when the Knight-Captain was given orders by the Arabell Council of Elders to lead a detachment of his men, including his second in command – a Sir Maiavel Kennyrathem of Finnir, against a known cadre of necromancers in service of Gerlios d’Valron who were known to be based along the Fel Coast that lie just south of the treacherous Valron Woods. Pledging to complete this mission upon both his and the Order’s name, Dryearnddare quickly prepared his troops and sought off for the Fel Coast. As they left the city, they learnt of news suggesting that the Vampire King himself was leading attacks upon Shadowluren camps near the region of Valron. Dryearnddare would experience the first taste of his men’s inability to handle such disturbing information as direct result of this news, forcing him to punish several of the more cowardly men before they could continue. Dryearnddare’s lieutenant Sir Kennyrathem would express his worries to the Knight-Captain, even suggesting leaving these inexperienced men behind until they could be properly trained and instead hiring some sell-swords to accompany them, but Dryearnddare quickly refused to even consider this option as he had already given his word that this mission would be done as it was pledged upon the honor of the Order, as well as his own – Kennyrathem left the topic drop in respect of his captain’s wishes, but began to watch the men more carefully as he was prepared to deal with the cowards from now on.
After the troupe finally entered the area of the Fel Coast, in their search for the necromancers’ base, Dryearnddare’s unit unknowingly triggered a series of traps left by their quarry in which they soon became beset by slain brethren, a host of undead elves. Many of Dryearnddare’s men, many more than first apparent, lacked experience in dealing, mentally or physically, with such extreme situations and thusly panicked as they looked upon the very face of death – frightened to the very edge of madness, many of the men foolish attempted to flee only to be quickly routed and devoured by the monsters that many of them called brother or father. Those who survived the initial moments of confusion and horror rallied around Dryearnddare, who had no other choice but to order a full retreat and find a more strategic location to mount a counterattack if their attackers pressed the assault, but it was quite apparent the only chance to find such was to first carve a path through the opposition –Kennyrathem lead the way using his flamberge. It would prove to be a very difficult path of action, but it was fight and run or be devoured by something that was once a Shadowluren.
Being covered in blood, exhausted from the fighting and running, in addition to suffering mental stress from the events the Lurentree Templar wished to return home after resting only long enough to have the strength to make the journey, but Dryearnddare forbade it as he, as well as the Order, were honor bound to complete this mission. Despite these warnings, a large portion of the men left in attempt to desert and return home, Dryearnddare repeated his orders only to see them ignored and with great distress ordered their execution. The remaining men were shocked by the orders given by their Knight-Captain and could not bring themselves to fire at the backs of their former brothers-in-arms, in spite of the dishonor these men were bringing upon the name of the Order, but Kennyrathem was disgusted by both the “traitors” and the “cowards” and taking it upon himself, completed the Knight-Captain’s command. Sadly as result of Kennyrathem’s actions and the Captain’s orders, the remaining men splintered once more and some attacked Kennyrathem, whom they were now calling the Kin-Slayer but he proved too much for their tired and inexperienced bodies. Kennyrathem, now suffering from a deep wound in his left arm, Dryearnddare, and five other knights made up what was left of this detachment of the Lurentree Templar, deeply troubled by what occurred and what steps of action should be taken next Dryearnddare orders the remaining to setup a camp, with no fire, but line a ring of salt that intersects Cahnite trees about them.
Overwhelmed by what has occurred in such a quick amount of time and having no way to contact the Council for help, Dryearnddare is unable to rest and takes council with the vigilant Kennyrathem. The two men agree it is unlikely that the mission can be successfully completed without more assistance though it is too dangerous to return home without first ensuring this host of slain elves have been destroyed or at least delayed as to not lead them back to Arabell. After confirming with maps, they believe their best bet is to go deeper into the enemy’s territory and attempt to reach one of the Elaisan villages and request assistance in exchange for assisting them – trading a service for a service. As the morrow came the party set out to make as much ground as they could during the day, even though the Valron Forest was dark as night and seemingly was growing darker with each passing moment, the sun could not be seen through the thick canopy that hung above them like the lid of a coffin. After traveling in the forest for what seemed like hours, the party is unable to continue as it is too dark, unnaturally dark and the general feeling in the air was thick and heavy, a great evil was coming and they were trapped, trapped in the darkness. Being forced into the middle by his loyal knights, Dryearnddare was kept guarded with Kennyrathem directly in front of him and the other five flanking and waited in this position for whatever was coming to show itself though their wait was not long as they could hear the thunderous sounds of a hundred feet marching toward them in addition to the darkness, literally moving in front of their eyes – just as the host of slain elves fell upon them. The knights fought furiously in their blinded state as Dryearnddare barked orders to try to pull toward the south and reach the coast, following the orders, the knights faced forward in their respective direction and began to head toward the direction Dryearnddare was leading them.
Having what must be the direction sense of a sailor, Dryearnddare successfully leads his men to the shore, breaking free of the darkness of the forest into the blinding light of the sea-front coast. Luckily though, the men adjust quickly to continue their losing battle with the undead – after two of the knights fall, Dryearnddare takes a direct hit in the chest from a maul sending the Knight-Captain flying backwards toward the sea only to land roughly on a thin bridge of land that seems to be leading into the distance. After recovering from his daze, he shouts for the remaining knights to bring the undead back unto the bridge, funnel them into a bottleneck to slow their advance. Following suit the knights take advantage of the terrain and begin to route the undead, though their victory is short lived as the knight standing to the left of Kennyrathem is shot dead by an arrow shot from the darkness of the nearby forest while the other on the right is cut in half by a dark armored warrior who quickly darted out of the forest after the arrow was shot.
Knowing the inevitable is here and that his time is nigh, Kennyrathem, without any emotion in his voice, tells Dryearnddare to flee down the path while he holds this foe at bay. Refusing to flee, Dryearnddare attempts to get closer to the two in order to help Kennyrathem – the dark armored being remains standing there at the ready but makes no moves, but as Dryearnddare nears Kennyrathem, the latter turns and points his sword at the captain, informing him to run or die at his hands for even together this foe beyond them. With great hesitation, Dryearnddare begins down the path, unsure of where it is leading and knowing his will be the last time he will see his trusted friend. The sounds of the battle can be heard constantly as he runs down the path that only seems to become longer as he gets further until just in the distance he sees the white shores of a landmass. Meanwhile, Kennyrathem is having an exchange with the being before the two go at it in full force, the knight is surprised how much stronger this being is but still manages to keep his own. Just as Dryearnddare reaches the safety of the shore, the sea swallows up the land bridge, looking back in horror he barely sees his friend and his foe get crushed by the powerful force of the waves. The knight-captain can only fall on his knees in pure shock and disbelief of the events of the last several days and how he is now trapped on some sort of island, curious as well on if the gods are testing him or punishing him for something.
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Post by Oniryukain on Oct 28, 2007 12:10:44 GMT -5
WIP continued
Waking in panic following an exhaustion induced sleep, Dryearnddare is stunned by the reality of his situation, that he is stuck alone on a land he knows nothing of and with no way to return home. Despite his situation, he cannot help but be amazed by the beauty of this strange land, he realizes the white powder that covers everything is snow, something he has never seen though has heard of from Azurite merchants in Arabell. He takes a handful of the snow and eats it, finding it provides him with fresh, cold water just as the Azurites told him so long ago, but thoughts of his fallen comrades begins to enter his mind as stares off across the water while eating the snow. Offering prayers for the souls of his men and friends, Dryearnddare leaves his shield in the ground as a makeshift monument, still feeling horrible over everything and even fighting thoughts of ending his own life, Dryearnddare gets up begins to look around to familiar himself with the location of the monument to get his mind off his troubled thoughts.
Fortunately for Dryearnddare, his hunger is too much to ignore and is forced to seek out nourishment in this snow covered land, so the Knight-Captain heads inland toward the nearby woods in search of anything edible. Carefully he searches the trees for any signs of wildlife that may be on or nearby them in addition to plants, instead he finds strange markings upon several of them roughly in a circle, strange runes he cannot understand. Drawing his sword, he continues his search with additional caution, soon finding some winterberries that seem to be ripe, as far as he can tell – sweet with a slight cherry like flavor, Dryearnddare calls the berries “Rhion’s Blessings.” After having his feel of these tasty berries, Dryearnddare decides it is time for him to find some shelter and gather wood for a fire before seeking out additional food.
Finding plenty of wood and a seemingly dry, empty cave in a large hillside among a grove of tall evergreen trees, Dryearnddare begins to setup camp while careful to keep an eye open for any local game. Using a flint and his sword’s blade, Dryearnddare begins a small fire using some of the gathered wood in order to keep warm – removing his plate armor he relaxes some in the cave soon falling asleep next to his fire, the sleep is short as he awakens to the loud sound of a deer-like animal somewhere nearby. Grabbing his sword in a rush, Dryearnddare runs out to find the creature, a hart being chased through the woods by two large and very loud, men with red beards clothed in leather and wielding long spears toward another set of men, similar in appearance though they lacked the red beards. Watching partially in surprise of seeing others here and in annoyance due to his hunger, Dryearnddare just stood there unsure what to do until the men began shouting, speaking in an unusual accent though in a form of Common, and motioning for him to steer the hart toward the others with them. Doing as directed, he rushes forward toward the hart shouting and swinging his sword until the chase came to a blunt and bloody end, as the creature became impaled on the spears held by the two men standing on the far-side of the chase.
Good cheers were shouted by the four men as Dryearnddare stood there watching the four, curious to who they were and where they were, but he waited patiently as the four slapped one another on the back and began to dress the slain hart. One of the four finally approached Dryearnddare, introducing himself as Hakon Liulfrson and immediately was curious why a Charge of Freyr, a Ljosalfar, was doing living in a cave – unsure what this Human was talking about, Dryearnddare informs the man that he was only taking shelter due to being cold and that he is lost. At the mention of being cold the three other men begin to laugh at the confused Elf, until Hakon tells Dryearnddare to just follow them back to the village if he isn’t too attached to his cave, feeling slightly insulted all the Knight-Captain could do was nod and bite his lip to keep his tongue. Taking roughly an hour to track through the high –snow and dense forest, the five emerge from the snowy woods to a wide grove filled with a rural village hosting large crude wooden walls manned at intervals by guards. Upon their arrival the large, thick gates opened wide to the happy faces of children and their mothers, several of the women coming to greet the men that Dryearnddare had been traveling with, while some of the children took the hart and dragged it toward the village center where a large fire burnt.
Watching the happy scene, Dryearnddare is approached by an older woman wearing a ratty brown robe and cowl – she tells him that this is the first time she has stood in the presence of a Ljosalfar but nonetheless could see his fate, a black wind howls about him. Looking at the woman oddly, Dryearnddare says nothing to her but comes to the beckoning of Hakon to meet a fancily dressed man near the fire. Hakon introduces Dryearnddare to the village’s chieftain, a man by the name of Guomundr Sveinsson, who greets the Elf with great respect, knowing of tales that they are signs of luck and wishes him to stay in the village at his house until other accommodates can be made for him. Thankful for the kindness of the village’s chieftain, Dryearnddare takes part in the feast of the hart that is served as night falls before retiring to Sveinsson’s house where he runs into Guomundr’s daughter, Halldora Guomundsdottir, who he finds to be ravishing though remains knightly and proceeds to his room, alone. He quickly falls asleep after such a big meal and long day but finds his dreams are dark and a reminder of the follies of his leadership not even a day ago, even these cannot awaken him from his slumber though.
Dryearnddare sleeps late into the day being unbothered by Guomundr’s family or servants and awakens abruptly only to his own memory of leaving his armor in that cave, quickly he launches himself out of bed to find Hakon to lead him back to that cave…
More to come as it comes.
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Post by Oniryukain on Oct 28, 2007 12:43:39 GMT -5
Moving future development posts to the new development board area. Normal discussion can continue here for now.
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Post by Oniryukain on Nov 2, 2007 18:01:36 GMT -5
Any progress from you other folks?
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Post by Dia on Nov 2, 2007 19:30:23 GMT -5
I ate a cookie.
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Mistersums
Dungeon Masters
"One-Eyed" Willie
Posts: 87
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Post by Mistersums on Nov 2, 2007 19:35:07 GMT -5
No and likely won't be for the next week...doing final dress rehearsals for Camelot so going to be quite busy methinks.
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Madcat
Dungeon Masters
The Azurite Construct
[Crazy, isn't it?]
Posts: 457
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Post by Madcat on Nov 2, 2007 19:37:28 GMT -5
...sory sory.. do not speek inglish sir.
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Post by Oniryukain on Nov 2, 2007 19:42:54 GMT -5
....good for you Dia, at least -you- have finished something!
Kuro....meh, Camelot...rar.
*beats the silly Euro with a stick*
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iliana
Loyal Citizen
Posts: 56
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Post by iliana on Nov 3, 2007 22:53:35 GMT -5
I finished reading a romance novel
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Dark
Loyal Citizen
Mistress of the Orange of Doom
Mew
Posts: 58
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Post by Dark on Nov 4, 2007 10:56:37 GMT -5
...I ..pretended to prepare for next weeks exams.. and read my norse tarot book, which has all the info about them.
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Post by Oniryukain on Nov 14, 2007 19:48:48 GMT -5
Going to need some help building, so if anyone is free, let me know.
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