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Post by Oniryukain on Sept 4, 2006 3:22:46 GMT -5
Gods and goddesses of the Dwarves will be posted here.
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Madcat
Dungeon Masters
The Azurite Construct
[Crazy, isn't it?]
Posts: 457
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Post by Madcat on Sept 4, 2006 10:57:03 GMT -5
Gorrn Muzud (Greater Dwarven Deity) The Creator and Destroyer Symbol: A Waraxe over a five stared shield. Alignment: Neutral Good Portfolio: Dwarves, Smithwork, Battle, Artisans, creation. Domains: War, Good, Streangh. Favored Weapon: Brimstone (Dwarven War Axe).
Gorrn (Gur-ren) is a deity of good and bebevolence towards friends, and deadly towards foes. He is the patron deity the Dwarven race, and it is believed that Gorrn blesses those with the fine art of craftmanship and courage during batles. He is the supreme god of the Dwarves but holds down respect towards Kelûr, and he watches Algaren at a corner of an eye at all times, Gorrn does not trust Algaren and therefor he keeps him ata blades edge. Gorrn is seen as a large dwarf in full golden armor with a Great sized axe in one hand and a medium pentagone shaped shield on another, with his long red beard and bold head Gorrn also has a benevolent smile on him, blessing all fellow dwarves the same, and giving courage to all in batle. Many say they saw Gorrn fight off the deamons in ancient times to help protect the dwarven race, but today he is only seen as a symbol of right and courage.
The Church of Gorrn existed for as long as the Dwarven race, for it is believed that the Gorrn was the creator of the world and all the races on his forge. This religion is quite abundant and every single dwarven city/town has a chapel, church or shrine dedicated to Gorrn. The religion of Gorn is mostly followed by dwarven warriors and smiths, sence Gorrn himself was said to be a great warrior and a perfect artesan. Those who follow Gorrn is said to have his blessing and his his gift, as if a piece of his power is given to atchieve their goal. Even though followers of Gorrn often obey the laws, it is not uncommen to see criminals followers of Gorrn, for this religion is mostly for the better good, ignoring the consequences, but in the dwarven cities, every man who brakes the law most be judged and penalized, ignoring his religion.
Clerics of Gorrn pray at the first our of the day each day, to bless the creation of another day and to thank Gorrn for his benevolence and kindness to never give up on creating each passing day. For the Gorrnites, there are several holidays, such as the day of the Flaming Forge, celebrated on the midle of Summer, when the hottest day shows that Gorrn is working on another masterpiece of nature. The other Holiday is related to this one, it is during winter, normaly on the end of winter, it is celebrated the day of the Revealing, were after a completely snow white covered world, a new one is made, completely fresh and more beautifull then the last. There is also a third holiday, to celebrate the fall of the demon wars that were taking hold of the Dwarven kingdom, the day of Forged Glory as some say, this holiday is celebrated for 3 days, the first day to mourn those lost, the second to honour those that fought, the third to celebrate those that survived with the help of Gorrn. Clerics can multiclass to Fighter, Champion of Gorrn (CoT), or in case of being LG, to Paladin or Dwarven Defender.
History/Relationships:
Gorrn Muzud was a champion of the ancient Dwarven god of knoldge Mort'zuk, there were also records that he was the leading warrior in the single dwarven city, portecting his elderly father and his clan. When the demonic wars bursted underground, the wars were horrific and many died, and if not for the valient Gorrn with his self forged gear (his axe was named Brimstone and his armor was named Invincible) the city would of fallen for sure, for it was he that sent the deamons down to the abyss with the blessings of Mort'zuk. After this atchievement, Gorrn was pronounced hero of the Dwarven City and the head leader of the house of Mort'zuk, were he atchieved divinity and soon gained many followers and a new religion was started, areligion that grew, because it was believed from that point on, that it was Gorrn that created these lives. For turning his back on Mort'zuk and driving hundreds of Dwarves away from this religion, Mort'zuk was extremely angered at Gorrn, for what is a God without followers? Mort'zuk became a symbol of evil and attacked, in an attempt to kill, Gorrn, This batle dured 7 days and at the end it was Gorn with his Axe, the Brimstone, that defeated the fallen Dwarven God. For long generations, people did not like the act of Gorrn, abandoning his faith to create his own, making him not the most correct of Gods, but a God that believes that he needs to do whats right. He currently holds one foe, the treacherous Dwarven God named Algaren. And he holds one Important Friend, the God of Justice Kelûr. He also has an open friendship with any other good God, but his true friend would be Kelûr.
Dogma:
Do not hate that that you do not understand, do not fight blind in rage in batle, for you may kill not only a foe, but a father and husband. Understand that you weapon has more uses then to kill, you may create beautifull life and joy with your weapons, and you may be loved and honoured without the need of a massacre. Understand that stealing is not wrong when you need to feed a family, understand that not all artesans are good if they create weapons that kill with such a tender love. Understand, that on top of everything, is not Health, religion nor politics, but the well being of the people you swear to protect. Not all that seems good makes you happy, not all that seems wrong makes you miserable.
Johnny
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Madcat
Dungeon Masters
The Azurite Construct
[Crazy, isn't it?]
Posts: 457
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Post by Madcat on Sept 4, 2006 10:57:46 GMT -5
Kelûr Mork'zha (Dwarven Deity) The Judge Symbol: Scales balancing a hammer and a helmet. Alignment: Lawfull neutral Portfolio: Dwarves, Law, Truth, Loyalty. Domains: Law, Good, Knoledge, Protection Favored Weapon: The Justice (Warhammer).
Kelûr (Ké-lu-ur) is a deity of Justice, He serves nothing more then the law and he tolerates only what the law says. He is one of the patron deities of the Dwarven race, and it is said that Kelûr never makes a mistake and his judgement is never to be doubted, he damnes those that go agaisnt the law and protects those that obey it. Kelûr is one of the high Dwarven gods and seen with ultimate respect, he tolerates Gorrn but sees him as a lazy God, Kelûr complete despises his rival, Algaren, for he is the exact opposite of him and a representive of all that is wrong in the realm. Kelûr is an elderly dwarf, with a very long white hair and beard and tired eyes, his face shows no expression nor compassion but as if it was made out of stone, he wears a dark-grey outfit, with golden metal outlines, he is a bit fat but the outfit has a long black cape, he holds the Warhammer Justice in one hand, and a Helmet Insight in the other. There are no records of Kelûr in the realm, people started believing in him after the controversy of the church of Gorrn was created, there were times of trouble and rebellion and it is said that Kelûr that placed the Dwarves on the right track.
There church for Kelûr, started during the first hundred years of controversy after the batle of Gorrn, a figure of justice was needed and so Kelûr was born, many don't believe in Him, but that is because not much exists to say he exists, he is seen as the figure to look up to, a model to follow by the Politicians and the Militia, but by the normal citizens, he is nothing more then a alegoric symbol of Justice. There is no real faith dedicated to Kelûr, most don't see him as a God, so the only real Churchs are located in the great dwarven cities. The religion of Kelûr is mostly followed by dwarven polititians and Knights. Many that follow Kelûr do not do so to gain his blessings, but to look up to him and to see what to do, what is correct to do. All who follow Kelûr are Lawfull citizens.
Clerics of Kelûr pray at the end of every seven days, This is has become tradition since the batle between Gorrn and Mort'zuk, and they pray for law and order to prevail over Algaren's influence. There are no real holidays for Kelurians, except maybe for the celebration of the Gods War in the midle of Spring, were Kelurian priests pray for the order to maintain for 4 complete hours of silence. Clerics can multiclass to Monk, Paladin or Dwarven Defender, and have to be always lawfull.
History/Relationships:
Kelûr was created by the dwarves during the first hundred years of rebelion after the ascention of Gorrn, the way he reached divinity was not well seen and many years of chaos proceeded, until the day the creation of Kelûr toke place, and citizens, guards and politicians had a role-model, a figure to look up to and to fear. Kelûr inspired these people to obey and to do what is correct, and with the help of Gorrn, order was restored and the Dwarves proceded to a fase on their lives were expansion and power were more important. Kelûr does not considerate Gorrn a Good God, but he is his friend non the less, and on the passing of time, Algaren reached divinity and then a new rivalry was created between Kelûr and Algaren, these two Gods are complete opposites and are in constant pickering and fighting. No one hates Algaren more then Kelûr, and no one hates Kelûr more then Algaren.
Dogma:
To do what is right, is the steps to paradise. For each time something is done for the good of all and not for the good of one, a person takes one step to paradise. To do what is correct may hurt you, may cause misery, but to understand that it is needed for the greater good of us all is the prize. Do you wish to be considered a hero for promoting chaos? or do you wish to be a hero for removing chaos? Do not see Justice as something that has to be done, but as something that will save our future, our survival. Most I remind you, that without Justice, the dwarven Race would of never atchieved such might, such power, such honour?
Johnny
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Madcat
Dungeon Masters
The Azurite Construct
[Crazy, isn't it?]
Posts: 457
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Post by Madcat on Sept 4, 2006 10:58:39 GMT -5
Algaren Horthxur (Lesser Dwarven Deity) The cunning deciever. Symbol: A snake entwined on a black axe. Alignment: Chaotic Neutral (also seen as Chaotic Evil) Portfolio: Dwarves, Betrayal, Lies, Chaotic Freedom. Domains: Trickery, Destruction Chaos, and for some fanatics, Evil. Favored Weapon: Unarmed Strike.
Algaren (Ál-gá-ren) is a deity of Treason and lies, he is known to backstab to atchieve his goal. He is the lesser diety of the Dwarven race and it is believed that every criminal dwarf has the taint of Algaren in his heart. He is the cunning and backstabing God that always works outised the law and therefor, he is the worse enimie of Kelûr and always considered the worse in the dwarven kingdom. Algaren is a dwarf wearing a long black robe, with a hood over his head hiding his eyes but showing his black beard, his hands are hiden on the robes sleeves, and slithering around his neck is a long black snake. Algaren was seen many times on his mortal life during the times of chaos after the Gorrn batle with Mort'zuk. He often pillaged, killed and stole to keep his own survival, and the survival of his close "friends". It is said that Algaren's gift of decieving is given by Algaren himself, and that he taints pure hearted dwarves to create confusion and chaos.
The church of Algaren exists since a few years after the chaos years, promting freedom with chaos. This church is now considered illegal, and most cities do not have churches freely open for public, if any, the churchs are always secret and kepted away from the general cities/populatuion, a person may chose to worship this God, but churches of Algaren are very rare. The religion of Algaren is mostly followed by dwarven outlaws and free thinkers, people that believe in freedom with chaos. Those who decided to follow Algaren are said that they are cursed are been tricked by his lies, and those that follow him try to continue his ideas and promote freedom. All the followers of Algaren work outside the law, be it for evil or good reasons.
There is no real time to pray by this church, and the closest thing to a prayer some of these followers have is to create a confusion. Religious fanatics that are pure evil tend to murder at the end of each month as a dedication to their god, but even that is slowly being controled by authorities. As to holidays, the only thing that comes close to a celebration is when Algaren atchieved Divinity, so they celebrate this during Spring time with a massive party. This party is many times confused with another holiday that is the Rebirth holiday, all the Kingdom celebrates this with parties, but Algaranites use it to cause confusion. Clerics can multiclass to Fighter, Barbarian, Rogue, (and for the fanatics) Blackguard.
History/Relationships:
Algaren was recorded existing during the era of chaos, after the faith problems with Gorrn. Algaren used these times to spread his mark and to climb up in life, he would soon be leader of a gang and said he would do anything to protect them, only for when Kelûr came to power was the time he betrayed his gang and sent them all to prison so he could become a member of the Kelûr faith, time passed and he seemed to be a dedicated Priest, but litle was known that his web of lies and robery continued even as a priest of Kelûr, he would eventualy become High Priest of the Kelurian church when the previous one "disapeared", as soon as he did, during the ceremony he backstabed the Father and Betrayed Kelûr and all of his members. Soon he would reach divinity and many would see what he did as an act of freedom, of rebelion, and many liked watching such a thing. A new church was made for him, and Kelûr hated him with all his heart. Algaren is a fugitive God, hated and mistrusted by most.
Dogma:
Do you believe in Justice and Right when all it has done is imprison you of your lives? Do you believe that stealing and killing is wrong when your life you most protect? There are always two edges on a blade, always a right and a wrong, that is why I use the dagger to stab in between what is right and wrong. Do not fear for your actions, Defend them. Be free and enjoy the thing that is called life.
Johnny
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Madcat
Dungeon Masters
The Azurite Construct
[Crazy, isn't it?]
Posts: 457
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Post by Madcat on Mar 4, 2007 10:46:56 GMT -5
Mayun Krelin (Lesser Dwarven Deity) The priestess of Gorrn, Daughter of Justice. Symbol: Two crossed Warhammers glowing in a holy light. Alignment: Lawfull Good Portfolio: Dwarves, Healing, Justice, Nurtering. Domains: Heal, Good, Wisdom. Favored Weapon: Revenance - Morningstar.
Mayun (May-Ún) Is a deity of compassion and care, she is known to heal those tired of batle and to watch over those who are in a war. She is known to bring dwarves back to life in some cases, or giving them one last motivation to win a batle. Often referred to as being just, it is not quite true, Mayun cares only for her dwarven brothers, and her great ally Gorrn, but she also cares for all dwarves, such as the Lodestones, the Steelfires, the Bluebeards, or the Faerunian Dwarves. Mayun in life was a head priestess, always in full gear of full plate armor and with her morningstar, the morningstar has no spikes, but is a heavy chained ball that glows softly. She has long fair hair, tied in a long knot, no beard (females dwarves can have a beard), and with blue eyes, in dwarven terms she can be descrived as beautifull, in human terms she is a nice looking midget.
There are several churches of Mayun, problem is that due to all the recent events that go back to three hundred years, there was no real funding to explore this branch of religion, so besides the Church Towers around the capital, there are few other places were one can praise Mayun. The religion of Meyun is mostly followed by priests, healers and alchemists, for it is believed that Mayun watches over those who watch over others, those who care for others, and that is why guards, militia and armies also believe in Mayun, only not as much as Gorrn, but it is fair to say that Gorrn and Mayun have an imporant task together as allies each time dwarves join for a cause.
Mayun church is fairly recent, not as recent as the Algaren church but not as old as Gorrns church, so there are really no methods to praise Mayun outside giving her adoration once a tenday at one of her temples. It is said that best way to praise Mayun is to continue her task as a mortal, to watch over all dwarven brothers. There is atleast one Holiday for Mayun, celebrated on the day of the Steelfire-Lodestone's first day on their war, it is said that this war brought great pain to the goddess and now people made it a holiday to ask for forgiveness.
History/Relationships:
Mayun in life was a head priestess and once a chieftain of the Silver Fist clan (note, she was the only woman to be chief in dwarven sociaty), her path to divinity was a long one, as she outpassed many issued the dwarves suffered, and was one of the first to see the Church of Algaren before it was banned. So she has always been a great Enemie of Algaren, being a daughter and believer of Kelûr, and great ally with Gorrn.
Dogma:
Why spill dwarven blood? why create war amongst a civilized nation? why create misstrust and hatred towards fellow dwarves? and why is there a strict notion that the dwarves are prisoners of their life? Freedom is atchieved once all of these are answered, and when all dwarves find the answer, there is no need of Heaven.
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