Post by Oniryukain on Aug 9, 2006 20:59:45 GMT -5
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Regions
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*Please note the jobs these regions have are just examples, there is more of course. Just these seem to be the more noticeable jobs.
*Region name translations are done by using the DMFI languages, using the alphabet for each race and then done by hand. So errors can are likely to happen, please report any so we can fix it.
*Common is actually Jain, but its close enough to Faerûnian Common to pass.
Sillilnyme
Description:
Sillilnyme, said to be the birthplace of the Fenmyrian Elves by legend, is now the last of the great regions held by the Fenmyrian Elves in this era. Gentle plains, vast forests, and clear blue lakes make up most of the terrain of this region, yet at the edge of it all is the dead lands, the great sand seas. Many of the most ancient of Elven cities can be found here, including Nyeanilwac Eo Quilwal where the High Emperor Kai Jaden IV has his capital. It was in the village (now city) of Seanir Elevel (Mith Onigon) where the art of the Elven bladecraft was first discovered.
The Empire still claims hold to a few colonies, conquered territories, and resources around Fenmyr. However, this is the last of the great empires in Fenmyr and is slowly losing grip on most of the regions. Their strongest point of control is the southwestern portion of Fenmyr, just outside of the control of Pherin and shy of the Shadowluren Forest that lies in the east.
Elven women are severely protected and their daily controlled by customs, for the Elven race has been in decline in the last century, it was by the emperor’s wish that all attempts to secure their ability to regain their lost strength be made. Unless they are skilled enough to me a songstress, these women are given many freedoms others do not have. Men are to follow traditions as well, however, in present times many young ones are beginning to leave and venture off into the world.
Men are usually trained to be farmers, craftsmen, soldiers, blademasters, clerics, and court members. Women are often found to be weavers, craftswomen, farmers, court members, songstress (if nature ability exists), occasionally as a soldier, and such.
Class system is based mostly on birth and/or your action and how useful you are to society.
Arcane users are permitted within the region, be they wizard or such. However, sorcerers are looked down upon and closely monitored by village/city guards.
The Sillilnyme are one of the four native subraces of Elves located in Fenmyr, they are similar in appearance and attitude to the Gold Elves of Faerun.
Capital City: Nyeanilwac Eo Quilwal (Citadel of Jaden)
Dominate Languages: Elven, Common
Dominate Race: Elves
Races that live in the region: Elves, Humans (normally outcasts in their own regions and have proven themselves friends of the Elves), Gnomes (only those who work in the Capital), and Halflings (near borders)
Current International Status: Neutral (Rebuilding)
Government System: Monarchy/Empirical
Current Leader: High Emperor Kai Jaden IV
Cities/Towns: Seanir Elevel, Nyeanilwac Eo Quilwal, Portsvalley (Mixed race city), many others
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K’a Khaazk Lara
Description:
K’a Khaazk Lara became the home of the Dwarven people after the wars with the demons in ancient times. It is an extremely deep and vast mine that it is likely it holds many of the ancient world’s secrets. The terrain of the region itself is mostly mountains and valleys, they have taken to building above ground in the dead lands and mountainous regions throughout the borderlands. However, in the subterrain it is as if the region was just one giant set of cities linked along by tunnels. Many Dwarves who felt as if it was too crowded left to form their own cities, still under the government of K’a Khaazk Lara in most cases many exist in various regions throughout Fenmyr. The government is run by a group of five Dwarven elders, one for each of the founding families. The city of K'a Nurtathkurra Kazkath (The Lodestone Gates) is the capital, where the Dwarven Elders meet to discuss policy.
Dwarven society seems to be best described as an open though regulated freedom. Most Dwarves work in the mines, smiths, guards, breweries, farming (various above and belowground plants as well as livestock), and artisans. Many belong to guilds, which are often clan based. Social interaction is broken down into clan relations, many times it is family vs. family if problems arise. Guards are used to keep the peace, most are forced to respect other clans on an unbiased basis, which sometimes can be obvious issues.
Arcane users are not minded as long as they have a degree from the magical academy.
Capital City: K'a Nurtathkurra Kazkath (The Lodestone Gates)
Dominate Languages: Dwarven, Common
Dominate Race: Dwarves
Races that live in the region: Dwarves, Humans (resident traders, surface farmers), Gnomes (Live in the mines with Dwarves, common enough)
Current International Status: Neutral
Government System: Communist/Oligarchy
Current Leader: Council of Elders (Members change in set periods of time)
Cities/Towns: K'a Nurtathkurra Kazkath, 'urnnurzh Lur'rkazar (Hollow Mountain), 'aznn urwa k'a Talurr Poazhhaah (Hall of the Demon Barrier), Middletown (Human farming community), and others
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Kyrstinaw, The Queendom of Phoei and Tyas
Description:
A region under a young regime, the lack of power women held in Jaia disgusted Lady Kristina, a Jaian born queen - thus she took a rather large portion of the Jaian treasury and any women who would follow her and she created this Queendom. That was several generations ago, now it is a respectable and moderately powerful nation. Lady Kristina’s great granddaughter - Lady Lydia, Queen of Kyrstinaw is now entering her second year as queen, she has yet to choose a suitor. She must attempt to handle the souring relationship with Pherin, the war on the southern plains with the Orc hordes, and find a suitor. The region of Kyrstinaw consists mostly of plains, two main rivers (Phoei and Tyas), and swamplands. The capital city of Lasburia lies on the larger of the two rivers, Phoei. It is located a fair distance east of Pherin and lies heavily on the northeastern portion of Fenmyr, its southwestern border is often attacked by the Orc hordes and border towns on the east are sometimes pillaged by the Pherin military or mercenaries.
The Kyrstinaw culture is somewhat unique in the world of Fenmyr, it is matriarchal society where women have a greater say then men. Women hold the privileged positions and roles. War is an accepted part of life here, battle is something one must be ready for at all times, this is apparent in most of the women – while quite beautiful, most are skilled in some sort of weapon style. This society has a very rigid class system, which has various levels, the highest being Queen and the lowest being a male slave. Slavery is common here, though human males tend to be the usual, they are treated well but are often used for chores that are more physical. Most slaves are captured during the trivial battles between Pherin and Kyrstinaw, or those who cannot pay debts.
Mages are met with hesitation here, most must show proof of their schooling before being allowed to enter most of the cities.
Capital City: Lasburia
Dominate Languages: Common (Various local dialects)
Dominate Race: Human (Female mostly)
Races that live in the region: Humans, Elves
Current International Status: War with Orcs and Cease Fire with Pherin
Government System: Monarchy (Queen based)
Current Leader: Lady Lydia, Queen of Kyrstinaw
Cities/Towns: Lasburia, Haimdell , Ciga (Port city that is north of Lasburia on the river Phoei), and others
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Pherin
Description:
One of the primary Human controlled regions in Fenmyr, with a sizable military. The age of Pherin is debatable, many classify it as being a new nation but it has been around since before Arbon, it was a large province that was absorbed by Arbon until the God Emperor Ensis’s death. Ruled by divine right of the High Lord, lords rule above all in this region, the most power being that of the High Lord who word is nothing short of law for the entire Pherin region. High Lord Darathorn is in his tenth year as High Lord, having much to deal with especially with sending troops to investigate the region that lies southeast of his borders. The capital is New Pherin, western of Pherin, it is a major trade city.
The region is located in the northwestern region of Fenmyr, borders Kyrstinaw in the east and the Sillilnyme in the south.
All walks of life work and live here, be it a farmer to a politician as there are many opportunities. Many various schools and academies exist throughout Pherin, often many will travel across the face of Fenmyr to study at them. The class system is broken into three parts: Noble, Middle Class, and Low Class. Slavery is allowed but not state supported.
Wizards and other Arcane users who must study are very welcomed in this region, as many are trained and then employed, though Sorcerers are not quite as well liked.
Capital City: New Pherin
Dominate Languages: Common, Elven, Dwarven, Gnomish, and Halfling
Dominate Race: Human
Races that live in the region: Humans, Elves (Often live in the regions, tend schools, work, etc.), Dwarves (Often live in the region, work, own businesses, etc.), Gnomes (One of the first areas to accept them, often work and go to school), Halfling (One of the first areas to accept them, they work more often then go to school there)
Current International Status: Cease Fire with Kyrstinaw
Government System: Monarchy with features of Oligarchy
Current Leader: High Lord Darathorn
Cities/Towns: New Pherin, Azan, Laslar, Laam Seanir Elevel (Often just called New Mith, the city is heavily Elven influenced), Velfust, Kenotaphion, and many others
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Hakk u nro Ghahho’
Description:
This region is made of a territory between the two great mountains of Istla (Orc Chieftain) called Hakk u nro Ghahho’, or in common Fang of the Valley. The boundary limits are not too big but big enough to fight over. Various Rings control small sections of the region, however, the largest of them lead by an Orc named Rosca controls the majority of the fertile lands. Normally at war with one another over sections, the Orcs have recently allied themselves together and are now attempting to unify their people under Rosca. Together they are a significant military force in Fenmyr, most regions are having strained relations with them save Pherin who has been supplying them with goods for various services and the like. The closest to a capital they have is called in common Tower of Rosca, the Orc name is not used much besides among the Rings. Rosca, the Chieftain of the Orcs, is rather old in Orc standards, as he has fought many battles in his life. Wise and able to keep a cool head, Rosca has been gaining strength quickly as he is gathering more Rings into one.
The Orcs of this region are nomads, they are warriors and those who do not do battle are anywhere from farmers to scholars (though a bit rare). They are an aggressive race, however, they are not just out for blood many are skilled artisans (again rather rare) and are vital parts of society, even in regions such as Pherin. Though the culture is the strong will survive while the weak will die, there are not many elderly Orcs as many are abandoned if they are too weak to keep their own. It is rare to see Orcs tending to the sick, unless of course, of an epidemic, it is such as this – You recover or you die, it is the way of the strong.
Power is for the strong to take, thusly the class system in this society is based on how strong you are. The strongest are often chieftains in the past, now they are high ranking officials under Rosca while the weakest who are not abandon are closest to that of a slave.
Originally quite suspicious of the Arcane, the Orcish people have learned to tolerate and even embrace it to a lesser degree. With the heavy trading with Pherin, they have encountered some of it on a regular basis, therefore they are use to it. However, Sorcerers are still a source of fear among the people as their magic is unchecked, and are often forced out of the region or killed.
Capital City: Tower of Rosca
Dominate Languages: Orcish, Common
Dominate Race: Orc
Races that live in the region: Orcs, Humans (Either nomads themselves or traders)
Current International Status: Infighting (Attempted Unification in progress)
Government System: Rings based on strength
Current Leader: Chieftain Rosca
Cities/Towns: Tower of Rosca is about the only city, most settlements are usually temporary but normally within a close distance of a previous one
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Shadowluren Forest
Description:
This region lies south of the dead lands but north of the Desert of Ice – it is an expansive forest that has portions of jungle, swamp, and normal forest. It is the home of the Shadowluren Elves, one of the subraces of Elves native to Fenmyr and they are most like the Moon Elves of Faerun. It is a place where many natural wonders still exist, including the rare unicorn that sometimes can be seen by the pure of heart. The forest has many natural resources and is a common place to find explorers seeking lost lore or treasure. The Shadowluren Elves are an easygoing people and often live in small settlements throughout the forest and do trade with the Sillilnyme among other people. However, it is a common trait of the younger members of the subrace to leave and explore Fenmyr.
The government of the Shadowluren is that of a council of elders, who are over six hundred years at a requirement. They allow the experienced to rule with their wisdom. The Shadowluren Elves tend to be open to any sort of work, though common professions are bowyer and hunter.
The Shadowluren practices the Arcane and they do not require people to have proof of their training.
Capital City: Isn’t one
Dominate Languages: Elven, Common
Dominate Race: Elf
Races that live in the region: Elves, Humans (Rare)
Current International Status: Neutral
Government System: Oligarchy
Current Leader: Isn’t one
Cities/Towns: Athurchel, Finnir, Úrgor, and others
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Regions that are not governed by mortals
The Desert of Ice – A snow covered tundra that is very harsh to the sentient beings of Fenmyr, it is said that this was once a heavenly land of meadows and forests in some lost age. Usually only nomads are seen in this region. It lies far south of the Shadowluren Forest.
Snakestone Fjords –[/b] Near the great eastern sea, these are a sight seen by very few as it is quite dangerous to reach them. The whetstones made from these regions are prized highly by warriors, though a rare occurrence to meet one who has one. A few hamlets are known to exist through this region, though none are governed by outside nations.
Shard’s Coast –[/size] Named after a sailor who sought to discover the whereabouts of a dragon’s nest that was said to hold many treasures, an old wife’s tale as they say. He instead found these shores where most of his men lost their lives to native predators and only by luck did he manage to escape with his life. To this day, those shores have not been touched by anyone, well none that have lived to speak the tale at least. It is an island in the Sweet Sea.
Isle of Heliotro – A recent find, this island is quite large and lies in the great ocean. Mostly uninhabited save a tribe of Elves who are rather fearful of the outside world, it would seem as if they rule the island but nothing could be further from the truth. They appear to worship the island as if it were living and attempt any outsiders with extreme prejudice. Located far into the Western Sea.
Regions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Please note the jobs these regions have are just examples, there is more of course. Just these seem to be the more noticeable jobs.
*Region name translations are done by using the DMFI languages, using the alphabet for each race and then done by hand. So errors can are likely to happen, please report any so we can fix it.
*Common is actually Jain, but its close enough to Faerûnian Common to pass.
Sillilnyme
Description:
Sillilnyme, said to be the birthplace of the Fenmyrian Elves by legend, is now the last of the great regions held by the Fenmyrian Elves in this era. Gentle plains, vast forests, and clear blue lakes make up most of the terrain of this region, yet at the edge of it all is the dead lands, the great sand seas. Many of the most ancient of Elven cities can be found here, including Nyeanilwac Eo Quilwal where the High Emperor Kai Jaden IV has his capital. It was in the village (now city) of Seanir Elevel (Mith Onigon) where the art of the Elven bladecraft was first discovered.
The Empire still claims hold to a few colonies, conquered territories, and resources around Fenmyr. However, this is the last of the great empires in Fenmyr and is slowly losing grip on most of the regions. Their strongest point of control is the southwestern portion of Fenmyr, just outside of the control of Pherin and shy of the Shadowluren Forest that lies in the east.
Elven women are severely protected and their daily controlled by customs, for the Elven race has been in decline in the last century, it was by the emperor’s wish that all attempts to secure their ability to regain their lost strength be made. Unless they are skilled enough to me a songstress, these women are given many freedoms others do not have. Men are to follow traditions as well, however, in present times many young ones are beginning to leave and venture off into the world.
Men are usually trained to be farmers, craftsmen, soldiers, blademasters, clerics, and court members. Women are often found to be weavers, craftswomen, farmers, court members, songstress (if nature ability exists), occasionally as a soldier, and such.
Class system is based mostly on birth and/or your action and how useful you are to society.
Arcane users are permitted within the region, be they wizard or such. However, sorcerers are looked down upon and closely monitored by village/city guards.
The Sillilnyme are one of the four native subraces of Elves located in Fenmyr, they are similar in appearance and attitude to the Gold Elves of Faerun.
Capital City: Nyeanilwac Eo Quilwal (Citadel of Jaden)
Dominate Languages: Elven, Common
Dominate Race: Elves
Races that live in the region: Elves, Humans (normally outcasts in their own regions and have proven themselves friends of the Elves), Gnomes (only those who work in the Capital), and Halflings (near borders)
Current International Status: Neutral (Rebuilding)
Government System: Monarchy/Empirical
Current Leader: High Emperor Kai Jaden IV
Cities/Towns: Seanir Elevel, Nyeanilwac Eo Quilwal, Portsvalley (Mixed race city), many others
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K’a Khaazk Lara
Description:
K’a Khaazk Lara became the home of the Dwarven people after the wars with the demons in ancient times. It is an extremely deep and vast mine that it is likely it holds many of the ancient world’s secrets. The terrain of the region itself is mostly mountains and valleys, they have taken to building above ground in the dead lands and mountainous regions throughout the borderlands. However, in the subterrain it is as if the region was just one giant set of cities linked along by tunnels. Many Dwarves who felt as if it was too crowded left to form their own cities, still under the government of K’a Khaazk Lara in most cases many exist in various regions throughout Fenmyr. The government is run by a group of five Dwarven elders, one for each of the founding families. The city of K'a Nurtathkurra Kazkath (The Lodestone Gates) is the capital, where the Dwarven Elders meet to discuss policy.
Dwarven society seems to be best described as an open though regulated freedom. Most Dwarves work in the mines, smiths, guards, breweries, farming (various above and belowground plants as well as livestock), and artisans. Many belong to guilds, which are often clan based. Social interaction is broken down into clan relations, many times it is family vs. family if problems arise. Guards are used to keep the peace, most are forced to respect other clans on an unbiased basis, which sometimes can be obvious issues.
Arcane users are not minded as long as they have a degree from the magical academy.
Capital City: K'a Nurtathkurra Kazkath (The Lodestone Gates)
Dominate Languages: Dwarven, Common
Dominate Race: Dwarves
Races that live in the region: Dwarves, Humans (resident traders, surface farmers), Gnomes (Live in the mines with Dwarves, common enough)
Current International Status: Neutral
Government System: Communist/Oligarchy
Current Leader: Council of Elders (Members change in set periods of time)
Cities/Towns: K'a Nurtathkurra Kazkath, 'urnnurzh Lur'rkazar (Hollow Mountain), 'aznn urwa k'a Talurr Poazhhaah (Hall of the Demon Barrier), Middletown (Human farming community), and others
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Kyrstinaw, The Queendom of Phoei and Tyas
Description:
A region under a young regime, the lack of power women held in Jaia disgusted Lady Kristina, a Jaian born queen - thus she took a rather large portion of the Jaian treasury and any women who would follow her and she created this Queendom. That was several generations ago, now it is a respectable and moderately powerful nation. Lady Kristina’s great granddaughter - Lady Lydia, Queen of Kyrstinaw is now entering her second year as queen, she has yet to choose a suitor. She must attempt to handle the souring relationship with Pherin, the war on the southern plains with the Orc hordes, and find a suitor. The region of Kyrstinaw consists mostly of plains, two main rivers (Phoei and Tyas), and swamplands. The capital city of Lasburia lies on the larger of the two rivers, Phoei. It is located a fair distance east of Pherin and lies heavily on the northeastern portion of Fenmyr, its southwestern border is often attacked by the Orc hordes and border towns on the east are sometimes pillaged by the Pherin military or mercenaries.
The Kyrstinaw culture is somewhat unique in the world of Fenmyr, it is matriarchal society where women have a greater say then men. Women hold the privileged positions and roles. War is an accepted part of life here, battle is something one must be ready for at all times, this is apparent in most of the women – while quite beautiful, most are skilled in some sort of weapon style. This society has a very rigid class system, which has various levels, the highest being Queen and the lowest being a male slave. Slavery is common here, though human males tend to be the usual, they are treated well but are often used for chores that are more physical. Most slaves are captured during the trivial battles between Pherin and Kyrstinaw, or those who cannot pay debts.
Mages are met with hesitation here, most must show proof of their schooling before being allowed to enter most of the cities.
Capital City: Lasburia
Dominate Languages: Common (Various local dialects)
Dominate Race: Human (Female mostly)
Races that live in the region: Humans, Elves
Current International Status: War with Orcs and Cease Fire with Pherin
Government System: Monarchy (Queen based)
Current Leader: Lady Lydia, Queen of Kyrstinaw
Cities/Towns: Lasburia, Haimdell , Ciga (Port city that is north of Lasburia on the river Phoei), and others
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Pherin
Description:
One of the primary Human controlled regions in Fenmyr, with a sizable military. The age of Pherin is debatable, many classify it as being a new nation but it has been around since before Arbon, it was a large province that was absorbed by Arbon until the God Emperor Ensis’s death. Ruled by divine right of the High Lord, lords rule above all in this region, the most power being that of the High Lord who word is nothing short of law for the entire Pherin region. High Lord Darathorn is in his tenth year as High Lord, having much to deal with especially with sending troops to investigate the region that lies southeast of his borders. The capital is New Pherin, western of Pherin, it is a major trade city.
The region is located in the northwestern region of Fenmyr, borders Kyrstinaw in the east and the Sillilnyme in the south.
All walks of life work and live here, be it a farmer to a politician as there are many opportunities. Many various schools and academies exist throughout Pherin, often many will travel across the face of Fenmyr to study at them. The class system is broken into three parts: Noble, Middle Class, and Low Class. Slavery is allowed but not state supported.
Wizards and other Arcane users who must study are very welcomed in this region, as many are trained and then employed, though Sorcerers are not quite as well liked.
Capital City: New Pherin
Dominate Languages: Common, Elven, Dwarven, Gnomish, and Halfling
Dominate Race: Human
Races that live in the region: Humans, Elves (Often live in the regions, tend schools, work, etc.), Dwarves (Often live in the region, work, own businesses, etc.), Gnomes (One of the first areas to accept them, often work and go to school), Halfling (One of the first areas to accept them, they work more often then go to school there)
Current International Status: Cease Fire with Kyrstinaw
Government System: Monarchy with features of Oligarchy
Current Leader: High Lord Darathorn
Cities/Towns: New Pherin, Azan, Laslar, Laam Seanir Elevel (Often just called New Mith, the city is heavily Elven influenced), Velfust, Kenotaphion, and many others
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Hakk u nro Ghahho’
Description:
This region is made of a territory between the two great mountains of Istla (Orc Chieftain) called Hakk u nro Ghahho’, or in common Fang of the Valley. The boundary limits are not too big but big enough to fight over. Various Rings control small sections of the region, however, the largest of them lead by an Orc named Rosca controls the majority of the fertile lands. Normally at war with one another over sections, the Orcs have recently allied themselves together and are now attempting to unify their people under Rosca. Together they are a significant military force in Fenmyr, most regions are having strained relations with them save Pherin who has been supplying them with goods for various services and the like. The closest to a capital they have is called in common Tower of Rosca, the Orc name is not used much besides among the Rings. Rosca, the Chieftain of the Orcs, is rather old in Orc standards, as he has fought many battles in his life. Wise and able to keep a cool head, Rosca has been gaining strength quickly as he is gathering more Rings into one.
The Orcs of this region are nomads, they are warriors and those who do not do battle are anywhere from farmers to scholars (though a bit rare). They are an aggressive race, however, they are not just out for blood many are skilled artisans (again rather rare) and are vital parts of society, even in regions such as Pherin. Though the culture is the strong will survive while the weak will die, there are not many elderly Orcs as many are abandoned if they are too weak to keep their own. It is rare to see Orcs tending to the sick, unless of course, of an epidemic, it is such as this – You recover or you die, it is the way of the strong.
Power is for the strong to take, thusly the class system in this society is based on how strong you are. The strongest are often chieftains in the past, now they are high ranking officials under Rosca while the weakest who are not abandon are closest to that of a slave.
Originally quite suspicious of the Arcane, the Orcish people have learned to tolerate and even embrace it to a lesser degree. With the heavy trading with Pherin, they have encountered some of it on a regular basis, therefore they are use to it. However, Sorcerers are still a source of fear among the people as their magic is unchecked, and are often forced out of the region or killed.
Capital City: Tower of Rosca
Dominate Languages: Orcish, Common
Dominate Race: Orc
Races that live in the region: Orcs, Humans (Either nomads themselves or traders)
Current International Status: Infighting (Attempted Unification in progress)
Government System: Rings based on strength
Current Leader: Chieftain Rosca
Cities/Towns: Tower of Rosca is about the only city, most settlements are usually temporary but normally within a close distance of a previous one
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Shadowluren Forest
Description:
This region lies south of the dead lands but north of the Desert of Ice – it is an expansive forest that has portions of jungle, swamp, and normal forest. It is the home of the Shadowluren Elves, one of the subraces of Elves native to Fenmyr and they are most like the Moon Elves of Faerun. It is a place where many natural wonders still exist, including the rare unicorn that sometimes can be seen by the pure of heart. The forest has many natural resources and is a common place to find explorers seeking lost lore or treasure. The Shadowluren Elves are an easygoing people and often live in small settlements throughout the forest and do trade with the Sillilnyme among other people. However, it is a common trait of the younger members of the subrace to leave and explore Fenmyr.
The government of the Shadowluren is that of a council of elders, who are over six hundred years at a requirement. They allow the experienced to rule with their wisdom. The Shadowluren Elves tend to be open to any sort of work, though common professions are bowyer and hunter.
The Shadowluren practices the Arcane and they do not require people to have proof of their training.
Capital City: Isn’t one
Dominate Languages: Elven, Common
Dominate Race: Elf
Races that live in the region: Elves, Humans (Rare)
Current International Status: Neutral
Government System: Oligarchy
Current Leader: Isn’t one
Cities/Towns: Athurchel, Finnir, Úrgor, and others
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Regions that are not governed by mortals
The Desert of Ice – A snow covered tundra that is very harsh to the sentient beings of Fenmyr, it is said that this was once a heavenly land of meadows and forests in some lost age. Usually only nomads are seen in this region. It lies far south of the Shadowluren Forest.
Snakestone Fjords –[/b] Near the great eastern sea, these are a sight seen by very few as it is quite dangerous to reach them. The whetstones made from these regions are prized highly by warriors, though a rare occurrence to meet one who has one. A few hamlets are known to exist through this region, though none are governed by outside nations.
Shard’s Coast –[/size] Named after a sailor who sought to discover the whereabouts of a dragon’s nest that was said to hold many treasures, an old wife’s tale as they say. He instead found these shores where most of his men lost their lives to native predators and only by luck did he manage to escape with his life. To this day, those shores have not been touched by anyone, well none that have lived to speak the tale at least. It is an island in the Sweet Sea.
Isle of Heliotro – A recent find, this island is quite large and lies in the great ocean. Mostly uninhabited save a tribe of Elves who are rather fearful of the outside world, it would seem as if they rule the island but nothing could be further from the truth. They appear to worship the island as if it were living and attempt any outsiders with extreme prejudice. Located far into the Western Sea.