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Post by Oniryukain on Mar 21, 2007 4:47:12 GMT -5
*posted right under the first Auction notice*
Known items that will appear in auction will be listed here. This list is subject to change and alteration without notice.
((The format for listing is as follows:
Name: Description: Base Type: Abilities:
Please stick to this format))
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Post by Oniryukain on Mar 21, 2007 4:56:57 GMT -5
Jacob 'Crow' Isamour's Items for Auction[/b][/size] ______________________________________ ______________________________________
Skull of a Cave Troll:
The Skull of a Cave Troll. On touching this huge kin of trolls, you feel this warm feeling go through your body and healing you slightly, unfortunatly, this isn't as near nor as powerfull as the true ability the Trolls posses of regeneration.
Misc:
Use: Cure Light Wounds (5) 2 Uses/Day
Starting Price: 500 GP ______________________________________
Minotaurs Horn:
The horn of the Minotaur Slain in the Temple of North, made by Dwarves, but yet this beast was no ordinary minotaur, this was an unique species, this beast was the helper of Tray'Jungash and the group of Marcus, Mars, Crow, Stella, and Anith managed to kill the beast. Some of the beasts magical self still remain even if just a fragment, in this skull, being able to call upon the streangh of the Minotaur some times in the day.
Misc:
Use: Aura of Glory (7) 1 Use/Day
Starting Price: 1,250 GP ______________________________________
Rod of Wonder:
The rod of wonder is a strange and unpredictable device whose effects are an odd mixture of beneficial, harmful, and useless. they are often the product of magical experiments in crafting gone awry.
Magic Rod:
Use: Rod of Wonder 2 Uses/Day
Starting Price: 1,500 GP ______________________________________
Seaman's Buckler:
A favoured plate of protection used by ship guards, as it is light, resiliant, and very poerfull, it holds a special blessing that shields that makes it resiliant to acid. The buckler holds no real marks on it besides the fact that is a Seaman's Fabrication, a franchise common in the New Pherin Coastal cities.
Small Shield:
Armor Bonus +2 (Ac Shield Modifier) Damage Resistance: Acid Resist 5 / - Damage Resistance: Cold Resist 5 / -
Starting Price: 2,000 GP ______________________________________
Composite Longbow +2:
This magic bow has a bonus to attack. As well, it allows the wielder to add part of his strength modifier to the damage dealt.
Longbow:
Attack Bonus: +2 Mighty: +4
Starting Price: 3,000 GP ______________________________________
Black Sapphire:
Black verisons of the sapphire are very rare and often prized by those who practice the dark arts, more specifically the Dark Elves.
Starting Price: 3,500 GP ______________________________________
Ersh Iron Longsword:
Created using a metal that has been contaminated with the Ersh roots healing properties, this blade was created. Now property of Jacob 'Crow' Isamour, a Namish Human born in Ivelfrost and raised in the Deadlands, with a short tragic youth in Mac'Uni'Bril. During a mining attempt in the caves in Szragil island, near the fjords of Kira, it was discovered that the cave was under a heavy plantation of Ersh plants, and for several centuries, these have contaminated the iron that this cave holds, the Ersh root is known for its powerfull healing abilities, and some of that got into the iron, 'Crow' discvered this and soo the idea of using this weapon to fight undead arrived.
And so, with the help of a smith in Kiran, only the edge of 'Crow's' longsword has this orde, due to the small quantity that was extracted during mining.
use to make gear out litle resources, this is a weapon 'Crow' made while he staye dint he village of Kiran, int he Fjords of Kira.
Longsword:
Attack Bonus: +2 Damage Bonus vs: Undead 2 Damage Divine Use: Cure Minor Wounds (1) 1 Use/Day
Starting Price: 3,750 GP ______________________________________
Longsword +2:
This magic weapon has an enchancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Longsword:
Enhancement Bonus: +2
Starting Price: 4,000 GP ______________________________________
Vroegard Captains Garb:
A Fine Garb, found inside a chest at the bottom of the Western Sea, the garb was arranged by Crow, with the help of some tailors. Even though it lost some quality, this garb is still good enough to fit a person in a fight. The fine fabrication and class of this gear is so elegant, taht increases morale on the wielder oddly enough.
Medium Armor (5 AC/2 Max Dex Bonus):
Armor Bonus +1 (AC armor Modifier) Damage Resistance: Cold Resist 5 / - Damage Resistance: Piercing Resist 5 / - Improved Saving Throws: Fear +3
Starting Price: 5,000 GP ______________________________________
Wind Riders Rapier:
The Wind Riders Rapier is an old weapon with a vampiric background, because it was created by Vampires obviously... These Rapiers used to be common to see on vampires, sharing the same curse of the thrist and their evil nature, even though not always maasterly crafted, there are such Rapiers that are such a rarity, or such power, that only ancient vampires wild them, or possess them, but finding one is nearly impossible.
This particular Wind Rider was foun at the bottom of the Western Sea, and with Crows help and some contacts, he managed to restore some of this blades formal self, ofcourse, thats not always a good thing.
Rapier:
Attack Bonus: +1 Damage Bonus: Negative Energy 2 Damage Enchancement Bonus: +1 Vampiric Regeneration: +2
Starting Price: 10,000 GP ______________________________________
Amulet of Health:
Natnea Chesh was one of the first priestesses of Kelemvor in the Moonsahe Islands, and became known as "The Defender of the Dead", when she helped stop a necromancer from raising an army of undead. As a gift for her heroic deeds, Kelemvor gave her this amulet, along with the secret of making copies for other clerics dedicated to the destruction of powerful undead creatures. many a thief has since found these items to be invaluable in their line of work as well.
Amulet:
Improved Saving Throws: Disease +4 Improved Saving Throws: Negative Energy +3 Improved Saving Throws: Poison +4
Starting Price: 15,000 GP ______________________________________
Harvester of Essence:
This Belt holds a unique ability to Gather Essence and summoning it, Like its former wielder, the Dark Summoner, the belt too can multiplicate objects into their Essence form, but to a lesser extent. The Summoner held an amazing ability to summon what he wanted numerous times, whenever he felt like it, this belt, preserving the same ability, can only clone one object once a day, the object chosen can be anything, because EVERYTHING has an essence. Ofcourse, the Essence form of anything is alot weaker then the true form,a nd it can easily be spoted as being fake.
--Recap for DMs.-- The wielder of this belt can only copy an object ONCE, A DAY.
Even if he/she does change the object he/she wishes to clone, he can only do it once a day, no more then ONE copy.
Starting Price: 20,000 GP ______________________________________
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