Post by Oniryukain on Aug 11, 2006 23:17:21 GMT -5
Red Dragon Disciple
That pretty much sums them up I think, save that they are often curious about their blood and seek out dragons. Many are quite unaware what a RDD is in any form, they don't understand what/how/why they have dragon blood and what it means. Usually they are considered freaks and such when any sign of their blood becomes physically apparent. They can be quite powerful. Eventually (level 10 RDD) their blood will fully take hold and they will become a Half-Dragon.
In an OOC point of view, its an easy class to see abused due to the impressive power it grants. Usually only those that prove they can RP very well, prove background to their character, and RP the part will even get a chance to take this PrC.
OOCly a RDD is obviously from a Red Dragon, but for RP sake it can be any dragon for the most part.
Dragons
Forgotten Realm true dragons tend to be more of the Western sort - giant lizards with four feet that have scales, two wings, breathe some sort of dangerous noxious breath, a tail, fangs, and likes gold. For the most part that is true for all these days, the love of gold isn't always a strong point though.
All dragons can normally fly, most can swim, and run at decent speeds. They can use nearly any of their features as a weapon or defensive item, such as their wings. They are all known to have some natural spell resistance, many with the ability to cast spells themselves. Many speak a very vast number of languages in addition to Draconic and Common, normally preferring Draconic.
All dragons tend to fall into one of the two main groupings, Chromatic and Metallic, but all tend to share the following sizes based on age. Also they all tend to have a breathe attack which increases in range and power with age, but that will not be listed as it differs greatly to type.
(taken from Monster Manual 1 v3.5e)
Name of Age - Age in Years - Size
Wyrmling - 0-5 Years - Tiny
Very Young - 6-15 Years - Small
Young - 16-25 Years - Medium
Juvenile - 26-50 Years - Medium
Young Adult - 51-100 Years - Large
Adult - 101-200 Years - Large
Mature Adult - 201-400 Years - Huge
Old - 401-600 Years - Huge
Very Old - 601-800 Years - Huge
Ancient - 801-1000 Years - Huge
Wyrm - 1001-1200 Years - Gargantuan
Great Wyrm - 1201-? Years -Gargantuan/Colossal(depends on Dragon)
Chromatic
The "evil" dragons which are known to be aggressive, greedy, vain, nasty, and often are the ones spoken of in bardic tales.
They include the Red, Black, Blue, Green, White, and Yellow (Very rare).
There is likely a number of Dragon deities, but the most common one at least in Faerun is Tiamat for evil dragons.
Metallic
The "good" dragons which are known to be just as aggressive as the Chromatics but tend to be covetous and proud.
They include the Gold, Silver, Bronze, Copper, Brass, Iron (Uncommon), Mercury (Rare), Nickel (Rare), Steel (Uncommon), and Cobalt (Rare).
There is likely a number of Dragon deities, but the most common one at least in Faerun is Bahamut for good dragons.
Gem
The "neutral" dragons which are known to be quite rare to see, they tend to be normally quite curious of the outside world but rather remain hidden in observation than to be seen.
They include the Crystal, Emerald, Sapphire, Topaz, and Amethyst.
There is likely a number of Dragon deities, but the most common one at least in Faerun is Sardior for gem (neutral) dragons.
Undead
Even undeath affects the great dragons of the world and beyond. They are often emotionless beings filled with hate and malice toward the world, often considered more "Evil" than even the Chromatic dragons, these are a danger to anyone and anything that they come upon. The Cult of the Dragon is known to worship and even create many of these monsters.
The following are considered part of this grouping: Dracolich, Ghost Dragon, Lesser Undead Dragon (Zombie Dragon and Skeletal Dragon), and Reanimated Dragons (failed Dracoliches).
There is likely a number of Dragon deities, but the most common one in association to the undead dragon is Null.
Others
Some Dragon types do not fit in with the other known sorts, some of these are not actually used too much in AD&D but they do exist within some of the other source materials, such as 2nd Edition, so its up to the DMs if any of these are used/still exist, but some of them are quite interesting. The one exception here is Shadow dragons as they do exist in the module already.
These include the likes of: Brown, Cloud, Deep, Mist, and Shadow.
Dragon Hybrids/Relatives
Some dragons breed with other races to form half-breeds or are forced to mate to create a special race, these are listed here.
These include the following: Dracolisk, Dragonet, Faeire Dragon, Firedrake, Pseudodragon, Dragon Turtle, Dragonne, Half-Dragons, Quarter-Dragons, Dragon-Fiends, Dracimera, Dracohydra, Mantidrake, Wyvern Drake, and Dragon-Kin (not too sure what these are...).
Deities
It is rumored that the magical powers of sorcerers and bards are somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.
(http://nwn.bioware.com/underdark/prestige_dragondisciple.html)
(http://nwn.bioware.com/underdark/prestige_dragondisciple.html)
That pretty much sums them up I think, save that they are often curious about their blood and seek out dragons. Many are quite unaware what a RDD is in any form, they don't understand what/how/why they have dragon blood and what it means. Usually they are considered freaks and such when any sign of their blood becomes physically apparent. They can be quite powerful. Eventually (level 10 RDD) their blood will fully take hold and they will become a Half-Dragon.
In an OOC point of view, its an easy class to see abused due to the impressive power it grants. Usually only those that prove they can RP very well, prove background to their character, and RP the part will even get a chance to take this PrC.
OOCly a RDD is obviously from a Red Dragon, but for RP sake it can be any dragon for the most part.
Dragons
Forgotten Realm true dragons tend to be more of the Western sort - giant lizards with four feet that have scales, two wings, breathe some sort of dangerous noxious breath, a tail, fangs, and likes gold. For the most part that is true for all these days, the love of gold isn't always a strong point though.
All dragons can normally fly, most can swim, and run at decent speeds. They can use nearly any of their features as a weapon or defensive item, such as their wings. They are all known to have some natural spell resistance, many with the ability to cast spells themselves. Many speak a very vast number of languages in addition to Draconic and Common, normally preferring Draconic.
All dragons tend to fall into one of the two main groupings, Chromatic and Metallic, but all tend to share the following sizes based on age. Also they all tend to have a breathe attack which increases in range and power with age, but that will not be listed as it differs greatly to type.
(taken from Monster Manual 1 v3.5e)
Name of Age - Age in Years - Size
Wyrmling - 0-5 Years - Tiny
Very Young - 6-15 Years - Small
Young - 16-25 Years - Medium
Juvenile - 26-50 Years - Medium
Young Adult - 51-100 Years - Large
Adult - 101-200 Years - Large
Mature Adult - 201-400 Years - Huge
Old - 401-600 Years - Huge
Very Old - 601-800 Years - Huge
Ancient - 801-1000 Years - Huge
Wyrm - 1001-1200 Years - Gargantuan
Great Wyrm - 1201-? Years -Gargantuan/Colossal(depends on Dragon)
Chromatic
The "evil" dragons which are known to be aggressive, greedy, vain, nasty, and often are the ones spoken of in bardic tales.
They include the Red, Black, Blue, Green, White, and Yellow (Very rare).
There is likely a number of Dragon deities, but the most common one at least in Faerun is Tiamat for evil dragons.
Metallic
The "good" dragons which are known to be just as aggressive as the Chromatics but tend to be covetous and proud.
They include the Gold, Silver, Bronze, Copper, Brass, Iron (Uncommon), Mercury (Rare), Nickel (Rare), Steel (Uncommon), and Cobalt (Rare).
There is likely a number of Dragon deities, but the most common one at least in Faerun is Bahamut for good dragons.
Gem
The "neutral" dragons which are known to be quite rare to see, they tend to be normally quite curious of the outside world but rather remain hidden in observation than to be seen.
They include the Crystal, Emerald, Sapphire, Topaz, and Amethyst.
There is likely a number of Dragon deities, but the most common one at least in Faerun is Sardior for gem (neutral) dragons.
Undead
Even undeath affects the great dragons of the world and beyond. They are often emotionless beings filled with hate and malice toward the world, often considered more "Evil" than even the Chromatic dragons, these are a danger to anyone and anything that they come upon. The Cult of the Dragon is known to worship and even create many of these monsters.
The following are considered part of this grouping: Dracolich, Ghost Dragon, Lesser Undead Dragon (Zombie Dragon and Skeletal Dragon), and Reanimated Dragons (failed Dracoliches).
There is likely a number of Dragon deities, but the most common one in association to the undead dragon is Null.
Others
Some Dragon types do not fit in with the other known sorts, some of these are not actually used too much in AD&D but they do exist within some of the other source materials, such as 2nd Edition, so its up to the DMs if any of these are used/still exist, but some of them are quite interesting. The one exception here is Shadow dragons as they do exist in the module already.
These include the likes of: Brown, Cloud, Deep, Mist, and Shadow.
Dragon Hybrids/Relatives
Some dragons breed with other races to form half-breeds or are forced to mate to create a special race, these are listed here.
These include the following: Dracolisk, Dragonet, Faeire Dragon, Firedrake, Pseudodragon, Dragon Turtle, Dragonne, Half-Dragons, Quarter-Dragons, Dragon-Fiends, Dracimera, Dracohydra, Mantidrake, Wyvern Drake, and Dragon-Kin (not too sure what these are...).
Deities
TIAMAT
The Dragon Queen, Nemesis of the Gods, the Dark Lady
Alignement: Lawful Evil
Domains: Evil, Law, Scalykind, Tyranny
Tiamat (tee-a-maht), the goddess of evil dragons and greed, is lawful evil. She is known as the Dragon Queen, the Chromatic Dragon, and the Dark Lady. Originally a deity of ancient Unther, she is now fully a part of the Faerûnian pantheon. She appears as a huge five-headed dragon, possessing one head for each of the main types of chromatic evil dragon. She commands her worshipers to follow her commands unhesitatingly and to accumulate power and treasure in her name and for her use in her plot to overthrow the other gods of Faerûn and set herself up as supreme ruler. She is heavily worshiped in Chessenta, having secretly absorbed the essence of the draconic founder of that nation. The domains associated with her are Evil, Law, Scalykind, and Tyranny, and her favored weapon is the heavy pick.
(http://www.nwncityofarabel.com/c35deityminor.htm)
The Dragon Queen, Nemesis of the Gods, the Dark Lady
Alignement: Lawful Evil
Domains: Evil, Law, Scalykind, Tyranny
Tiamat (tee-a-maht), the goddess of evil dragons and greed, is lawful evil. She is known as the Dragon Queen, the Chromatic Dragon, and the Dark Lady. Originally a deity of ancient Unther, she is now fully a part of the Faerûnian pantheon. She appears as a huge five-headed dragon, possessing one head for each of the main types of chromatic evil dragon. She commands her worshipers to follow her commands unhesitatingly and to accumulate power and treasure in her name and for her use in her plot to overthrow the other gods of Faerûn and set herself up as supreme ruler. She is heavily worshiped in Chessenta, having secretly absorbed the essence of the draconic founder of that nation. The domains associated with her are Evil, Law, Scalykind, and Tyranny, and her favored weapon is the heavy pick.
(http://www.nwncityofarabel.com/c35deityminor.htm)
Bahamut
(The Platinum Dragon, King of all Good Dragons, Lord of the North Wind, Justicemaker, Draco Paladin)
Lesser Power of Mount Celestia, LG
Portfolio: Good dragons, metallic dragons, wisdom, enlightened justice. Also civics, discipline, firmament, goodness, guidance, law, loyalty, luminosity, prophecy, resplendence, skies, truth, virtue, wind.
Aliases: Xymor (dragons of Abeir-Toril); Marduk the Justice Bringer (humans of the Old Empires region of Abeir-Toril)
Domain Name: Mercuria/Bahamut’s Palace
Superiors: Io/Asgorath
Allies: Lendys, Tamara, Zorquan, Corellon Larethain, Sehanine Moonbow, Labelas Enorath, Belenus, Diancecht, Oghma, Jazirian, Koriel, Stillsong, Mithras, the Crown Archons, Baal, Ahura Mazdah, Celestian (GH), Heironeous (GH), Pelor (GH), Rao (GH), St. Cuthbert (GH), Ulaa (GH), Ilmater (FR), Lurue (FR), Milil (FR), Nobanion (FR), Selûne (FR), Torm (FR), Tyr (FR).
Foes: Tiamat, Faluzure/Null, Garyx (FR), Orcus (dead), the Dark Lord, Moloch, Yam (dead).
Symbol: Pole star above milky nebula (Bahamut); a reptilian eye superimposed over a square of gold (Xymor); silvery net (Marduk)
Wor. Align: LG, NG, CG, LN, N, CN
Bahamut the Platinum Dragon has been described both as the King of All Good Dragons, and more accurately, as a glorious and resplendent deity in his own right. He is ever watchful for the cause of lawful good and sits unsleepingly in his palace on Mount Celestia, the Seven Heavens. Bahamut is the protector of all good dragons and a fierce opponent of evil. In addition to being the god of good and metallic dragons, wisdom, and enlightened justice, on many worlds, Bahamut is also seen as a power of virtue in general and as a minor draconic power of the firmament, especially clear and bright skies, whether night or day.
Bahamut is noble, wise, judicious, kind, and helpful, but he can also be stern. He believes in the sanctity of life, and will not willingly kill another creature unless he has no other choice, preferring to polymorph them into a harmless form instead of slay them. By dragon standards, he is selfless and sharing, being neither vain nor desirous of treasure. Bahamut values wisdom, knowledge, prophecies, and song. On the other hand, he abhors injustice and foul play, being very disapproving of evil and not tolerating any offence offered by evil creatures.
Bahamut is an active deity, ever arguing the case against evil with Io, ever watchful against the actions of Tiamat. He also watches over lawful good creatures, draconic or otherwise, in peril, offering aid, recuperation, and knowledge, but is not eager to involve himself directly in the affairs of the Prime Material plane unless to check Tiamat. All good wyrms look to him for guidance and wisdom, especially gold, silver, and bronze dragons, although a few brass and copper dragons also pay him homage.
In most worlds, Bahamut is seen as the son of Io and the good brother of Tiamat and Faluzure. Though Bahamut has many allies across many planes and crystal spheres, especially among the Seldarine and the Celts, he is a friend to many good-aligned mortal deities. In addition, his friendship with many of the good “monstrous” powers is strong and unflagging in the face of the encroachment of humanoids.
On the world of Abeir-Toril in Realmspace, Bahamut is often known as Xymor among dragons and said to be the son of Tamara, the draconic goddess of life, light, mercy, and forgiveness, and her consort, Lendys, the draconic god of balance and justice. As such, Bahamut is said to combine Lendys’ sense of justice with Tamara’s love of mercy, making him the perfect enlightened Justicemaker, who knows when to temper justice with mercy and punishment with forgiveness.
Bahamut has become more active of late, especially on Toril. Shortly after the Godswar on that world, he aided the mortal heroes of Damara, one of the Bloodstone Lands, to destroy an aspect of Orcus’ wand (inevitably leading to Orcus’ demise at the hands of Kiaransalee, the drow power of vengeance and the undead) and the last avatar of Tiamat in the Abyss. As a reward for their success, Bahamut granted the mortal heroes the Tree-Gem. Once planted, the gem grew into a beautiful white tree, a symbol of hope with the power to forever banish the monsters of the Abyss from the Bloodstone Lands. Nevertheless, Bahamut is well aware he must be vigilant of Tiamat’s revenge.
Bahamut has also begun to move aggressively against the more recent machinations of Tiamat on Toril. Her recent moves to expand her humanoid clergy, has prompted Bahamut to adopt the alias of Tiamat’s other great enemy, Marduk the Justice Bringer of the Untheric (Babylonian) pantheon. Though Marduk had long since left Realmspace, many still looked back to the better days when his presence and justice were felt among the Old Empires. Marduk, however, had no desire to struggle to reclaim his following on Toril in the wake of the Godswar there, and instead grudgingly allowed Bahamut to use his name as an alias on that world to develop a force to defeat Tiamat. (Some of Sigil’s scholars have quietly suggested this is because Marduk is seething over being defeated in his last confrontation with Tiamat: a confrontation which resulted in his own banishment.) As a result, Bahamut has begun to martial his forces among the Old Empires of Toril, bringing together man and dragon to fight against Tiamat and the blasphemous Cult of the Dragon.
Bahamut’s Palace is a glittering wonder built entirely from the great dragon lord’s treasure hoard, with windows of gemstones in settings of gold and silver, walls of inlaid copper and ivory, and floors of beaten mithral. The entire exterior is of pure platinum with gold trimmings. The realm exists simultaneously on the first four layers of Mount Celestia. It travels in a whirlwind from layer to layer, appearing and disappearing at will. (In addition, the realm has open unkeyed portals on each of the first four layers that lead through other gates to his palace on the Elemental Plane of Air, “behind the east wind,” and the Astral void. Yonel is the warden archon responsible for guarding the gate to the North Wind on the first mountain. The guardians of the other three are Kerkoutha at the gate of the South Wind, Moriel at the West, and Ruhiel at the East.)
Within the palace walls are the seven great gold wyrms who attend Bahamut as proxies, as well as his treasures, petitioners who are shepherded by gold dragons, and the spoils of aeons of treasure- gathering – as well as the bones of thousands of would-be thieves.
(More information about the anima, or dragon spirit, and the draconic afterlife can be found in the Draconomicon on pages 84-86.)
(From what I can tell that is fairly accurate, save Orcus is not "dead" he is now undead, so might be a bit from v2e. www.geocities.com/Area51/Vault/9974/bahamut.htm)
(The Platinum Dragon, King of all Good Dragons, Lord of the North Wind, Justicemaker, Draco Paladin)
Lesser Power of Mount Celestia, LG
Portfolio: Good dragons, metallic dragons, wisdom, enlightened justice. Also civics, discipline, firmament, goodness, guidance, law, loyalty, luminosity, prophecy, resplendence, skies, truth, virtue, wind.
Aliases: Xymor (dragons of Abeir-Toril); Marduk the Justice Bringer (humans of the Old Empires region of Abeir-Toril)
Domain Name: Mercuria/Bahamut’s Palace
Superiors: Io/Asgorath
Allies: Lendys, Tamara, Zorquan, Corellon Larethain, Sehanine Moonbow, Labelas Enorath, Belenus, Diancecht, Oghma, Jazirian, Koriel, Stillsong, Mithras, the Crown Archons, Baal, Ahura Mazdah, Celestian (GH), Heironeous (GH), Pelor (GH), Rao (GH), St. Cuthbert (GH), Ulaa (GH), Ilmater (FR), Lurue (FR), Milil (FR), Nobanion (FR), Selûne (FR), Torm (FR), Tyr (FR).
Foes: Tiamat, Faluzure/Null, Garyx (FR), Orcus (dead), the Dark Lord, Moloch, Yam (dead).
Symbol: Pole star above milky nebula (Bahamut); a reptilian eye superimposed over a square of gold (Xymor); silvery net (Marduk)
Wor. Align: LG, NG, CG, LN, N, CN
Bahamut the Platinum Dragon has been described both as the King of All Good Dragons, and more accurately, as a glorious and resplendent deity in his own right. He is ever watchful for the cause of lawful good and sits unsleepingly in his palace on Mount Celestia, the Seven Heavens. Bahamut is the protector of all good dragons and a fierce opponent of evil. In addition to being the god of good and metallic dragons, wisdom, and enlightened justice, on many worlds, Bahamut is also seen as a power of virtue in general and as a minor draconic power of the firmament, especially clear and bright skies, whether night or day.
Bahamut is noble, wise, judicious, kind, and helpful, but he can also be stern. He believes in the sanctity of life, and will not willingly kill another creature unless he has no other choice, preferring to polymorph them into a harmless form instead of slay them. By dragon standards, he is selfless and sharing, being neither vain nor desirous of treasure. Bahamut values wisdom, knowledge, prophecies, and song. On the other hand, he abhors injustice and foul play, being very disapproving of evil and not tolerating any offence offered by evil creatures.
Bahamut is an active deity, ever arguing the case against evil with Io, ever watchful against the actions of Tiamat. He also watches over lawful good creatures, draconic or otherwise, in peril, offering aid, recuperation, and knowledge, but is not eager to involve himself directly in the affairs of the Prime Material plane unless to check Tiamat. All good wyrms look to him for guidance and wisdom, especially gold, silver, and bronze dragons, although a few brass and copper dragons also pay him homage.
In most worlds, Bahamut is seen as the son of Io and the good brother of Tiamat and Faluzure. Though Bahamut has many allies across many planes and crystal spheres, especially among the Seldarine and the Celts, he is a friend to many good-aligned mortal deities. In addition, his friendship with many of the good “monstrous” powers is strong and unflagging in the face of the encroachment of humanoids.
On the world of Abeir-Toril in Realmspace, Bahamut is often known as Xymor among dragons and said to be the son of Tamara, the draconic goddess of life, light, mercy, and forgiveness, and her consort, Lendys, the draconic god of balance and justice. As such, Bahamut is said to combine Lendys’ sense of justice with Tamara’s love of mercy, making him the perfect enlightened Justicemaker, who knows when to temper justice with mercy and punishment with forgiveness.
Bahamut has become more active of late, especially on Toril. Shortly after the Godswar on that world, he aided the mortal heroes of Damara, one of the Bloodstone Lands, to destroy an aspect of Orcus’ wand (inevitably leading to Orcus’ demise at the hands of Kiaransalee, the drow power of vengeance and the undead) and the last avatar of Tiamat in the Abyss. As a reward for their success, Bahamut granted the mortal heroes the Tree-Gem. Once planted, the gem grew into a beautiful white tree, a symbol of hope with the power to forever banish the monsters of the Abyss from the Bloodstone Lands. Nevertheless, Bahamut is well aware he must be vigilant of Tiamat’s revenge.
Bahamut has also begun to move aggressively against the more recent machinations of Tiamat on Toril. Her recent moves to expand her humanoid clergy, has prompted Bahamut to adopt the alias of Tiamat’s other great enemy, Marduk the Justice Bringer of the Untheric (Babylonian) pantheon. Though Marduk had long since left Realmspace, many still looked back to the better days when his presence and justice were felt among the Old Empires. Marduk, however, had no desire to struggle to reclaim his following on Toril in the wake of the Godswar there, and instead grudgingly allowed Bahamut to use his name as an alias on that world to develop a force to defeat Tiamat. (Some of Sigil’s scholars have quietly suggested this is because Marduk is seething over being defeated in his last confrontation with Tiamat: a confrontation which resulted in his own banishment.) As a result, Bahamut has begun to martial his forces among the Old Empires of Toril, bringing together man and dragon to fight against Tiamat and the blasphemous Cult of the Dragon.
Bahamut’s Palace is a glittering wonder built entirely from the great dragon lord’s treasure hoard, with windows of gemstones in settings of gold and silver, walls of inlaid copper and ivory, and floors of beaten mithral. The entire exterior is of pure platinum with gold trimmings. The realm exists simultaneously on the first four layers of Mount Celestia. It travels in a whirlwind from layer to layer, appearing and disappearing at will. (In addition, the realm has open unkeyed portals on each of the first four layers that lead through other gates to his palace on the Elemental Plane of Air, “behind the east wind,” and the Astral void. Yonel is the warden archon responsible for guarding the gate to the North Wind on the first mountain. The guardians of the other three are Kerkoutha at the gate of the South Wind, Moriel at the West, and Ruhiel at the East.)
Within the palace walls are the seven great gold wyrms who attend Bahamut as proxies, as well as his treasures, petitioners who are shepherded by gold dragons, and the spoils of aeons of treasure- gathering – as well as the bones of thousands of would-be thieves.
(More information about the anima, or dragon spirit, and the draconic afterlife can be found in the Draconomicon on pages 84-86.)
(From what I can tell that is fairly accurate, save Orcus is not "dead" he is now undead, so might be a bit from v2e. www.geocities.com/Area51/Vault/9974/bahamut.htm)
Sardior
The Ruby Dragon, Master of the Gem Dragons
Lesser Deity
Symbol: A ruby with an inner glow
Home Plane: Prime
Alignment: Neutral
Portfolio: Neutral dragons, night, psionics, secrets
Worshippers: Neutral dragons, psions and psychic warriors
Cleric Alignments: Any neutral.
Domains: Knowledge, Scalykind (Forgotten Realms Campaign Setting), Trickery
Favored Weapon: Claw
Sardior (sar- dee-or) is known in a few small circles. Even though he is the Master of the Gem Dragons, in reality he does not require much from his followers, and he does not try to guide their decisions. The gem dragons, in return, look upon him as the ideal and strive to be more like him.
In his natural form, Sardior is a long sinewy dragon covered with deep ruby red scales. At a distance, he might be mistaken for an ancient red wyrm, but the playful expression seen in his eyes makes him very much unlike the reds. He is also known to be a great conversationalist, and the unguarded had best be prepared for his sharp wit.
He makes his home in a huge floating castle, which orbits the world and stays forever in the shadows from the sun. On the nights it can be seen, viewers mistake it for a small red moon.
Dogma
Sardior just wants to learn more. The more you know, the better off you will be, but just learning for learning's sake is not what Sardior stresses. No, gaining knowledge should not just be reading from books. The trick for Sardior is to get someone else to read the book, then tell him all about it. He also has a fondness for gems of all kinds, especially rubies.
Clergy and Temples
Sardior has few clergy, and even fewer temples. Temples dedicated to him tend to be located in high areas with clear views of the night sky and close to a community of some sort. Most gem dragons keep a ruby on a small pedestal in their lairs as a shrine to him.
His clergy generally dress in the appropriate fashion for the area in which they reside. They then embellish the look with an abundance of jewelry in their everyday wear.
Many seek out the clergy as sources of knowledge, and most of the clergy could be considered sages on various subjects. The temple gains its wealth from the charges from these services.
The prominent members of a temple are also on the list for an invitation to social functions. They are personable, knowledgeable, and great storytellers. They also appear to have little interest in politics, which makes those around them less concerned with the information they reveal to the clergy.
(information from www.wizards.com/default.asp?x=dnd/psm/20030124a)
The Ruby Dragon, Master of the Gem Dragons
Lesser Deity
Symbol: A ruby with an inner glow
Home Plane: Prime
Alignment: Neutral
Portfolio: Neutral dragons, night, psionics, secrets
Worshippers: Neutral dragons, psions and psychic warriors
Cleric Alignments: Any neutral.
Domains: Knowledge, Scalykind (Forgotten Realms Campaign Setting), Trickery
Favored Weapon: Claw
Sardior (sar- dee-or) is known in a few small circles. Even though he is the Master of the Gem Dragons, in reality he does not require much from his followers, and he does not try to guide their decisions. The gem dragons, in return, look upon him as the ideal and strive to be more like him.
In his natural form, Sardior is a long sinewy dragon covered with deep ruby red scales. At a distance, he might be mistaken for an ancient red wyrm, but the playful expression seen in his eyes makes him very much unlike the reds. He is also known to be a great conversationalist, and the unguarded had best be prepared for his sharp wit.
He makes his home in a huge floating castle, which orbits the world and stays forever in the shadows from the sun. On the nights it can be seen, viewers mistake it for a small red moon.
Dogma
Sardior just wants to learn more. The more you know, the better off you will be, but just learning for learning's sake is not what Sardior stresses. No, gaining knowledge should not just be reading from books. The trick for Sardior is to get someone else to read the book, then tell him all about it. He also has a fondness for gems of all kinds, especially rubies.
Clergy and Temples
Sardior has few clergy, and even fewer temples. Temples dedicated to him tend to be located in high areas with clear views of the night sky and close to a community of some sort. Most gem dragons keep a ruby on a small pedestal in their lairs as a shrine to him.
His clergy generally dress in the appropriate fashion for the area in which they reside. They then embellish the look with an abundance of jewelry in their everyday wear.
Many seek out the clergy as sources of knowledge, and most of the clergy could be considered sages on various subjects. The temple gains its wealth from the charges from these services.
The prominent members of a temple are also on the list for an invitation to social functions. They are personable, knowledgeable, and great storytellers. They also appear to have little interest in politics, which makes those around them less concerned with the information they reveal to the clergy.
(information from www.wizards.com/default.asp?x=dnd/psm/20030124a)
Null
(Death Wyrm, Guardian of the lost,
Night Dragon, Reaver)
Intermediate/Lesser Power of the Outlands/Carceri, LN/LE
PORTFOLIO: Death, the dead, decay, exhaustion, energy draining, fatalism, judgment, necromancy, undeath
ALIASES: Faluzure, Chronepsis
DOMAIN NAME: Outlands/Mausoleum of Chronepsis and Minethys/Mausoleum of Pain
SUPERIOR: Asgorath
ALLIES: Kalzareinad (dead)
FOES: Bahamut (Xymor), Hlal, Tamara, Tiamat
SYMBOL: A circle divided diagonally into white and black semicircles or a draconic skull
WOR. ALIGN.: Any (Guardian of the Lost) or LE, NE, CE (Reaver)
Null (NUL) is the draconic god of death in all its myriad aspects. He is venerated by dragons of all alignments to some degree in his role as Guardian of the Lost. Many dragons of evil alignment.particularly shadow dragons and dracoliches venerate Null in his aspect as Reaver, the Death Wyrm. Null is also known in some obscure texts as Chronepsis or Faluzure, but those aliases may simply be the names of draconic deities of other worlds or his names in other crystal spheres. As with most draconic deities of Faerûn, Null.s faith has been slowly dwindling for centuries, and, as of the Fall of the Gods, he had but a handful of devoted adherents (someof whom were undead). Since the Time of Troubles, Null has begun to make inroads among the Sacred Ones of the Cult of the Dragon. Null.s motivation is in part due to a desire to staunch his gradual loss of power and in part to counter Tiamat.s recent attempts to incorporate the Followers of the Scaly Way into her own faith. A few ill-regarded members of Sembian Cult cell have begun to whisper that Null is .the Dead Dragon who shall rule the world entire with the Sacred Ones as his worldly vassals, but it is unknown if Null has made any such claim himself. Null is said to speak with the dusty croak of the undead. He is arrogant, fatalistic, proud, and totally lacking in any sense of humor. The Night Dragon does not anger easily, but instead slowly nurtures grudges that eventually blossom into undying hatreds for slights and attacks (imagined or otherwise). Null.s residences, both mausoleums, are said to coexist in part on the Negative Material Plane and the Demiplane of Shadows; in fact, the two death houses may in reality be one structure that exists both in the Outlands and Carceri. Null has a long-standing hatred of both Tiamat and Bahamut, who are said to be his siblings. While Null and Tiamat were once allied, some rift in the prehistory of the Realms has driven them into everlasting enmity. Null nurtures a deep grudge against Hlal as a result of an elaborate practical joke that robbed the Death Wyrm of his dignity centuries ago. While the Night Dragon has little patience for most of the other surviving draconic gods, he bitterly resents Tamara.s attempts to interfere with the inevitability of death and darkness and hates her with a special passion. The one deity Null was on somewhat friendly terms with was Kalzareinad, a demipower of draconic magic who was said to have aided Sammaster.s creation of the first dracolich, and the loss of this ally has led scholars to speculate that he may soon seek others to replace him.
(Information here gathered from "Cult of the Dragon" by Dale Donovan)
(Death Wyrm, Guardian of the lost,
Night Dragon, Reaver)
Intermediate/Lesser Power of the Outlands/Carceri, LN/LE
PORTFOLIO: Death, the dead, decay, exhaustion, energy draining, fatalism, judgment, necromancy, undeath
ALIASES: Faluzure, Chronepsis
DOMAIN NAME: Outlands/Mausoleum of Chronepsis and Minethys/Mausoleum of Pain
SUPERIOR: Asgorath
ALLIES: Kalzareinad (dead)
FOES: Bahamut (Xymor), Hlal, Tamara, Tiamat
SYMBOL: A circle divided diagonally into white and black semicircles or a draconic skull
WOR. ALIGN.: Any (Guardian of the Lost) or LE, NE, CE (Reaver)
Null (NUL) is the draconic god of death in all its myriad aspects. He is venerated by dragons of all alignments to some degree in his role as Guardian of the Lost. Many dragons of evil alignment.particularly shadow dragons and dracoliches venerate Null in his aspect as Reaver, the Death Wyrm. Null is also known in some obscure texts as Chronepsis or Faluzure, but those aliases may simply be the names of draconic deities of other worlds or his names in other crystal spheres. As with most draconic deities of Faerûn, Null.s faith has been slowly dwindling for centuries, and, as of the Fall of the Gods, he had but a handful of devoted adherents (someof whom were undead). Since the Time of Troubles, Null has begun to make inroads among the Sacred Ones of the Cult of the Dragon. Null.s motivation is in part due to a desire to staunch his gradual loss of power and in part to counter Tiamat.s recent attempts to incorporate the Followers of the Scaly Way into her own faith. A few ill-regarded members of Sembian Cult cell have begun to whisper that Null is .the Dead Dragon who shall rule the world entire with the Sacred Ones as his worldly vassals, but it is unknown if Null has made any such claim himself. Null is said to speak with the dusty croak of the undead. He is arrogant, fatalistic, proud, and totally lacking in any sense of humor. The Night Dragon does not anger easily, but instead slowly nurtures grudges that eventually blossom into undying hatreds for slights and attacks (imagined or otherwise). Null.s residences, both mausoleums, are said to coexist in part on the Negative Material Plane and the Demiplane of Shadows; in fact, the two death houses may in reality be one structure that exists both in the Outlands and Carceri. Null has a long-standing hatred of both Tiamat and Bahamut, who are said to be his siblings. While Null and Tiamat were once allied, some rift in the prehistory of the Realms has driven them into everlasting enmity. Null nurtures a deep grudge against Hlal as a result of an elaborate practical joke that robbed the Death Wyrm of his dignity centuries ago. While the Night Dragon has little patience for most of the other surviving draconic gods, he bitterly resents Tamara.s attempts to interfere with the inevitability of death and darkness and hates her with a special passion. The one deity Null was on somewhat friendly terms with was Kalzareinad, a demipower of draconic magic who was said to have aided Sammaster.s creation of the first dracolich, and the loss of this ally has led scholars to speculate that he may soon seek others to replace him.
(Information here gathered from "Cult of the Dragon" by Dale Donovan)