Post by Oniryukain on Oct 28, 2007 23:32:25 GMT -5
WIP - Post to be updated as needed
The Isle of Kvinne is located within the ice plagued Southern Sea, known to the locals as the Wyrd Well, some distances east of the Desert of Ice’s Loryn Mountain range and south of the Shadowluren Forest’s Valron Woods. Numerous minor islands, most of them very similar to Kvinne, are scattered about its reaches in all directions, none exceptionally far but distant enough to cause a sense of exploration and adventure to those that look upon them. The Isle of Kvinne, however, is an ever-snow covered land with temperatures ranging from just above freezing to well under it, despite this there is still ample vegetation and animal life to be found upon the island, including the large and quite dense forest that extends from the center of the island out to the coastlines. Large mountains rip through the land at various locations, especially in the southern portion of the island that seemingly is home to one of the island’s only hot-zone where giants are said to inhabit this portion of the island.
The northern section of the forest is known as Forest of Mistiltein it is made up of mostly tall and dark colored oaks with an intermix of various types of evergreens that is home to a species of large red deer known as Ullr’s Elk. Numerous groves are found through the forest, most of the trees within a selected grove are marked by runes that are said to hallow its grounds in order to form a link to speak with the gods, in some of the groves are strange stone formations that are said to have once been trolls while others have picture stones with markings of the gods on them. Several large hills can be found throughout the forested region of this section of the island, many have minor cave-systems that are often home to the various animals. Two large rivers can be found in this section of the forest, they are the Huginn and Muninn and flow toward the Iron Shore and empty into the Wyrd Well, within them are species of freshwater fish and the seasonal appearance of the tasty salmon that is a favorite of the Thorin Blue bear. The northern shore is referred to as the Iron Shore for it is home to many naturally occurring rock formations that host varying quality of iron deposits, while these are numerous they are not the primarily source of the local’s iron as this shore is considered haunted and few desire to remain on it for prolonged periods of time. It is said north across the Wyrd Well sits the foul Nastrond, a place of damnation, and from it the tortured souls of foul spirits attempt to escape to the snowy shores of Kvinne. Special markers are setup at the forest’s edge to deter the spirits to remain only on the shores, never entering the forest and thusly never entering the village of Bifrost.
The central section of the island is home to both the Vali Grove and the village of Bifrost, home to the Children of Lif or better known as the Lifsons who are the primary residents of the island. The Vali Grove is home to a large number of great and ancient oaks that is once again intermingled with various evergreens that seem to guard the presence of the Bifrost village, toward the center of the Vali Grove is a single tree of unmatched proportions said to be either Yggdrasil or a sapling of Yggdrasil, a massive ash tree that is said to support the world upon its branches and roots. This portion of the forest is also home to a large mountainous region called the Fangs of Ymir that seems to lie just outside the Vali Grove, and is the source of the twin rivers, the Huginn and Muninn that flow northwards from this region to the Iron Coast. The village of Bifrost is a moderately large walled settlement of the Lifsons who dwell in thatched huts, a large mead-hall is found near the village’s center and is a popular designation for most of the men-folk when not busy at work. The village is home not only to the Lifsons, but the alleged survivors of the Dvergar of Nioavellir, a Dwarven race calling themselves the Sindri, The Heirs of Nidafjoll – the Sindri are a very skilled people in working of metals, digging, and generalized usefulness in creation of ale and mead. To the far west and east of the village, outside the Vali Grove and the Fangs of Ymir lie the rocky fjords of the coastlines called the Western or Eastern Gnawing of Svafnir, both coasts are bleak and rocky as well as being home to very little vegetation or animal life, only the spirits who escaped the horrors of Nastrond are said to linger here.
The southern region of the island is home to a number of various and sometimes strange locations, including the likes of the Thorin Hammer, a large unnatural rock formation that protects the north from the winds of Nifl, a pool of clean and fresh water is also located at the base of the wall’s northern face but there is no noticeable source for the water. One of the more dangerous locations on Kvinne is the frozen forest of Nifl where travel is said to be nearly impossible due to the horrid ever-winter winds that blow throughout the area in addition to the constant thick mist that hides many dangers such as the paralyzing ice spiders, prolonged exposure to just the winds can be fatal even to the heartiest of men. Nine rivers are said to run through the forest of Nifl – the ice rivers Mjolnir, Gungnir, Gleipnir, Hati; the rivers of fire Brisingamen, Blodughofi, Skoll; the fresh water rivers Gullinbursti, Sleipnir. The ice rivers find their source from the underground ice lakes that are said to be nearly infinite in number under the surface, while the rivers of fire are said to flow forth from the volcanic Surtrbrant, the central mountain of the Jotun Range. The fresh water rivers are formed from the intersection of the ice and fire rivers that cross about the southern region, these waters are the only waters safe to drink in all of Nifl.
In the southern most reaches of Nifl lie the great Jotun Range, home to the great furnace of Surtrbrant, these mountains are of rough stone and numerous fissures that breathe forth hot gases from within the depths of Kvinne. Two tribes of giants are said to make their home in both Jotun and Surtrbrant, the two tribes are at constant war with one another due to their particular home – Nifl is home of the frost giants are of the tribe Jotun lead by Ymir the Reborn while the giants of Surtrbrant are of the tribe of Muspel and lead by the giantess Ragnhildr Surtsdoittr. Though not all is ice and fire in this inhospitable portion of the Isle of Kvinne, deep within Nifl lies a grove of golden wheat and apples, a paradise that is well guarded by the hostile environment – though this place they speak of may be only the rambling of minds gone insane by the harshness of the winds of Nifl and the monstrous ice spiders.
The true-steel is said to had been found near the entrance of Nifl, just south of the Thorin Hammer. It is a dangerous journey to mine the precious metal but it is a substance well worth the effort. A base camp is currently located at Thorin Hammer to host the mining team, outlanders are paid to help guard the camp and miners from the various dangers of the forest including but not limited to the links of the increasing number of undead (a strange presence in the forest), vicious wildlife, trolls, giants, ice spiders, and whatnot.
The Isle of Kvinne is located within the ice plagued Southern Sea, known to the locals as the Wyrd Well, some distances east of the Desert of Ice’s Loryn Mountain range and south of the Shadowluren Forest’s Valron Woods. Numerous minor islands, most of them very similar to Kvinne, are scattered about its reaches in all directions, none exceptionally far but distant enough to cause a sense of exploration and adventure to those that look upon them. The Isle of Kvinne, however, is an ever-snow covered land with temperatures ranging from just above freezing to well under it, despite this there is still ample vegetation and animal life to be found upon the island, including the large and quite dense forest that extends from the center of the island out to the coastlines. Large mountains rip through the land at various locations, especially in the southern portion of the island that seemingly is home to one of the island’s only hot-zone where giants are said to inhabit this portion of the island.
The northern section of the forest is known as Forest of Mistiltein it is made up of mostly tall and dark colored oaks with an intermix of various types of evergreens that is home to a species of large red deer known as Ullr’s Elk. Numerous groves are found through the forest, most of the trees within a selected grove are marked by runes that are said to hallow its grounds in order to form a link to speak with the gods, in some of the groves are strange stone formations that are said to have once been trolls while others have picture stones with markings of the gods on them. Several large hills can be found throughout the forested region of this section of the island, many have minor cave-systems that are often home to the various animals. Two large rivers can be found in this section of the forest, they are the Huginn and Muninn and flow toward the Iron Shore and empty into the Wyrd Well, within them are species of freshwater fish and the seasonal appearance of the tasty salmon that is a favorite of the Thorin Blue bear. The northern shore is referred to as the Iron Shore for it is home to many naturally occurring rock formations that host varying quality of iron deposits, while these are numerous they are not the primarily source of the local’s iron as this shore is considered haunted and few desire to remain on it for prolonged periods of time. It is said north across the Wyrd Well sits the foul Nastrond, a place of damnation, and from it the tortured souls of foul spirits attempt to escape to the snowy shores of Kvinne. Special markers are setup at the forest’s edge to deter the spirits to remain only on the shores, never entering the forest and thusly never entering the village of Bifrost.
The central section of the island is home to both the Vali Grove and the village of Bifrost, home to the Children of Lif or better known as the Lifsons who are the primary residents of the island. The Vali Grove is home to a large number of great and ancient oaks that is once again intermingled with various evergreens that seem to guard the presence of the Bifrost village, toward the center of the Vali Grove is a single tree of unmatched proportions said to be either Yggdrasil or a sapling of Yggdrasil, a massive ash tree that is said to support the world upon its branches and roots. This portion of the forest is also home to a large mountainous region called the Fangs of Ymir that seems to lie just outside the Vali Grove, and is the source of the twin rivers, the Huginn and Muninn that flow northwards from this region to the Iron Coast. The village of Bifrost is a moderately large walled settlement of the Lifsons who dwell in thatched huts, a large mead-hall is found near the village’s center and is a popular designation for most of the men-folk when not busy at work. The village is home not only to the Lifsons, but the alleged survivors of the Dvergar of Nioavellir, a Dwarven race calling themselves the Sindri, The Heirs of Nidafjoll – the Sindri are a very skilled people in working of metals, digging, and generalized usefulness in creation of ale and mead. To the far west and east of the village, outside the Vali Grove and the Fangs of Ymir lie the rocky fjords of the coastlines called the Western or Eastern Gnawing of Svafnir, both coasts are bleak and rocky as well as being home to very little vegetation or animal life, only the spirits who escaped the horrors of Nastrond are said to linger here.
The southern region of the island is home to a number of various and sometimes strange locations, including the likes of the Thorin Hammer, a large unnatural rock formation that protects the north from the winds of Nifl, a pool of clean and fresh water is also located at the base of the wall’s northern face but there is no noticeable source for the water. One of the more dangerous locations on Kvinne is the frozen forest of Nifl where travel is said to be nearly impossible due to the horrid ever-winter winds that blow throughout the area in addition to the constant thick mist that hides many dangers such as the paralyzing ice spiders, prolonged exposure to just the winds can be fatal even to the heartiest of men. Nine rivers are said to run through the forest of Nifl – the ice rivers Mjolnir, Gungnir, Gleipnir, Hati; the rivers of fire Brisingamen, Blodughofi, Skoll; the fresh water rivers Gullinbursti, Sleipnir. The ice rivers find their source from the underground ice lakes that are said to be nearly infinite in number under the surface, while the rivers of fire are said to flow forth from the volcanic Surtrbrant, the central mountain of the Jotun Range. The fresh water rivers are formed from the intersection of the ice and fire rivers that cross about the southern region, these waters are the only waters safe to drink in all of Nifl.
In the southern most reaches of Nifl lie the great Jotun Range, home to the great furnace of Surtrbrant, these mountains are of rough stone and numerous fissures that breathe forth hot gases from within the depths of Kvinne. Two tribes of giants are said to make their home in both Jotun and Surtrbrant, the two tribes are at constant war with one another due to their particular home – Nifl is home of the frost giants are of the tribe Jotun lead by Ymir the Reborn while the giants of Surtrbrant are of the tribe of Muspel and lead by the giantess Ragnhildr Surtsdoittr. Though not all is ice and fire in this inhospitable portion of the Isle of Kvinne, deep within Nifl lies a grove of golden wheat and apples, a paradise that is well guarded by the hostile environment – though this place they speak of may be only the rambling of minds gone insane by the harshness of the winds of Nifl and the monstrous ice spiders.
The true-steel is said to had been found near the entrance of Nifl, just south of the Thorin Hammer. It is a dangerous journey to mine the precious metal but it is a substance well worth the effort. A base camp is currently located at Thorin Hammer to host the mining team, outlanders are paid to help guard the camp and miners from the various dangers of the forest including but not limited to the links of the increasing number of undead (a strange presence in the forest), vicious wildlife, trolls, giants, ice spiders, and whatnot.