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Post by Oniryukain on May 4, 2009 13:54:58 GMT -5
This is where gear and shop listings will go when they are encountered in the campaign. Check here for various updates time to time on future gear and shop listings. The first post after this one will relate to your starting gear options.
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Post by Oniryukain on May 4, 2009 14:13:25 GMT -5
Standard Gear:[/size]
All characters start with the following, unless listed as optional. Only expection is sets and jewelry, only one set can be chosen (set pieces are marked with a *, so all articles of that set are given, no mix-matching) and only one piece of starting jewelry that is either a ring or amulet.
Armor[/u] - A standard set of unenchanted armor of the player's choice.
Shield[/u] – A standard unenchanted shield of the player’s choice.
*Helmet/Hood/Mask[/u] - The player's helmet will be from one of the three starting sets they may choose from.
*Gloves/Gauntlets/Bracers[/u] - The player's gloves/gauntlets/bracers will be from one of the three starting sets they may choose from.
*Boots/Shoes/Greaves[/u] - The player's boots/shoes/greaves will be from one of the three starting sets they may choose from.
*Cloak/Mantle[/u] - The player's cloak/mantle will be from one of the three starting sets they may choose from.
*Belt/Wrap[/u] - The player's belt/wrap will be from one of the three starting sets they may choose from.
Amulet/Ring[/u] - The player's amulet or ring will be from a listing they may choose from, but they may only have a single ring or amulet.
Clothing[/u] - Two standard sets of unenchanted clothing of the player's choice for non-combat purposes.
Formal Clothing[/u] - A standard set of unenchanted clothing of the player's choice for formal occasions such as dinners and meetings.
Melee Weapon[/u] - A standard unenchanted melee weapon of the player's choice, a second may be chosen as well for those wishing to dual-wield or the likes.
Ranged Weapon[/u] - A standard unenchanted ranged weapon of the player's choice.
Throwing Weapon[/u] - A standard set of unenchanted throwing weapons of the player's choice.
Healing Supplies[/u]- Five Cure Light Wounds Potions, Three Cure Moderate Wounds Potions, Two Cure Serious Wounds Potions, One Cure Critical Wounds Potion, Three +1 Healer's Kits
Misc[/u] – (Optional) Rope, Grappling Hook, Tinderbox, Matches, Skinning/Cutting Knife, Herbalist Knife, Hatchet, Shovel/Spade, Blanket, Bedroll, Very Small Tent, Pot/Kettle, Eating Utensils, Water, Juice, Food, Spices, Salt, Charcoal, Chalk, Quill-Pen, Brush, Ink, Journal, Scroll Case with Maps (out of date), Sextant, Compass, Cards, Dice, Smoking Weed, Pipe/Rolling Paper/Dried Smoking Weed Wrap, Liquor
Starting Gold[/u] - 1,000 Gold (specifically Tyroshian Crowns)
Starting Sets:[/size]
Where it says (Special) is indication of where RP/TB items will be stored if/when they come into play. Though your character can also ICly store other things in these, only the RP/TB items will be a matter of concern. An example might be a potion bottle that is thrown like a molotov cocktail or say a dust that will render a foe paralyzed or similar.
Fresh Traveler's Beginning Gear Set:[/b] Hood[/u] - +1 Spot/Search/Listen. +1 Will Save Bracers[/u] - +2 Discipline. +2 Parry Boots [/u]- +1 AC (Dodge), +2 Ride, +1 Fortitude Save Cloak[/u] - 2/Day Expeditious Retreat, +1 Reflex Save Belt[/u] - 2/Day Alchemist Fire, 2/Day Acid Flask Old Traveling Belt (RP only)[/u] - (Special) Potion Slots: One, (Special) Powder Pouches: One, Quiver for either (Special) Arrows or (Special) Quarrel OR a Pouch for (Special) Bullets, (Special) Scroll Pouch
Hunter's Beginning Gear Set:[/b] Helm[/u] - +1 AC (Deflection), +1 Spot/Search/Listen Gauntlets[/u] - +2 Discipline, +2 Intimidation Greaves[/u] - +2 Ride, +1 AC (Dodge) Mantle[/u] - 2/Day Endure Elements, +1 Reflex Save Belt[/u] - +1 Will Save, 1/Day Acid Flask, 1/Day Alchemist Fire, 1/Day Holy Water, 1/Day Thunderstone Patchedup Bandolier (RP only)[/u] - (Special) Potion Slots: Two, (Special) Powder Pouches: Two, Quiver for either (Special) Arrows or (Special) Quarrel AND a Pouch for (Special) Bullets
Medicine Salesman's Beginning Gear Set:[/b] Mask [/u]- +1 Spot/Search/Listen, +2 Lore Gloves [/u]- +2 Discipline, +2 Heal Shoes -[/u] +2 Ride, +1 Reflex Save Mantle [/u]- +1 Will Save, 2/Day Lesser Restoration Wrap [/u]- +1 Fortitude Save, 2/Day Healing Circle Worn-out Medical Underbelt (RP Only) [/u]- (Special) Potion Slots: Two, (Special) Powder Pouches: Two, (Special) Scroll Pouch, (Special) Belt-Loop: One (to hold Rods, Wands, etc.)
Jewelry Listing:[/size]
Amulet Listing, May Choose One The Following:[/b] +1 Natural Armor +2 Will Save +2 Fortitude Save +2 Reflex Save +1 To Any Two Saves +3 To Any One Skill 10 Spell Resistance +Infinite Castings of Light
Ring Listing, May Choose One Of The Following If You Did Not Choose From Above:[/b] +1 Deflection Armor +2 Will Save +2 Fortitude Save +2 Reflex Save +1 To any Two Saves +3 To Any One Skill 10 Spell Resistance +Infinite Castings of Light
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