Post by Oniryukain on Jun 7, 2009 22:58:32 GMT -5
Immilmar was attacked by pirates from the Narfell region though many people some of the crewmen were monstrous Humanoids such a Orcs and Bugbears along with Tuigen Humans. While the harbor sustained harsh shelling from the ships cannon-fire, they were ultimately repelled by berserker lead ships and the hathran, Lady Chergoba in a display of magical might. It is believed afterwards this was merely a distractional tactic to keep Immilmar's military-force preoccupied. Repairs are already underway and believe to be finish without further incident by the end of the tenday.
Taporan was spared the majority of the day's attacks, it survived briefly for a place to take the wounded from Mulsantir. Though by the end of the battles, it was already clearing out the dead and wounded, who were moved to other locations for better treatments. By mid-day the following day it was back to its normal basics.
Shevel continues its trend of bad luck when a massive dragon appeared in the sky and begun to attack the only remaining structure in that region. The dragon is said to be amazingly big for a black though it has a white underside, blue and green streaks running over its head and onto its back, and finally its wings are frayed but in patches are crimson red. If this dragon weren't enough, undead poured in from the direction of the High Country but these were easily dispacted by the remaining residents of Shevel and fellow adventurers. They then proceeded to do battle with the great dragon whos name was learnt to be Kliscaazz, a chosen of Tiamat. The battle took several hours until finally it seemed to regain control of itself, sources claim it was under the control of Whitestar. Following the battle, Kliscaazz claimed Shevel and some nearby territories part of its "empire" and forced several of the locals to become "lords of the various states" within. Kliscaazz flew off to find a new "home" nearby. The Witches of Rashemen are unsure what to do about Kliscaazz as he is very powerful but least of their worries as it is possible Kliscaazz could be a valuable ally against Wesker Whitestar.
Fort Ryerlora continous shot rounds off toward the High Country in an attempt to lessen the numbers pouring out of it. Undead, giants, Tuigen horsemen, and similar were met with siege-weaponry and Wolf-Berserkers. It was a long battle that saw the fall of several of the Wolf-Berserkers and some noticable damage to the fort. Once the battles were over, the siege weaponry was repaired as well as what could be on the castle until stoneworks could get busy. The dead were gathered and burned or buried, depending on their family's practices. A team lead by the paladin known as Jinx ventured into the High Country to determine how effective the siege rounds were and to potentially mop up.
Thasunta battled mostly undead the majority of the time the battles too place, with the monk Raven Fynolt and swordsman Thaine Echton Rynen leading up the defenses with the Old Lodge. The battles were fairly easy to handle until the time the Tuigen horsemen came plowing through. The majority of them managed to escape, by just riding through town, but those unfortunate enough to enter combat were torn apart by the collective mights of the berserkers, Thaine, and Raven. The damage done to the town was minor and easily repaired, though the southern gate was burned while the northern gate was just torn apart - nothing a few crafters couldn't fix easily.
The Thasunta Farmlands were completely void of battles, though the Crimson Phoenix and local berserkers were on the ready. The men manned the walls and took pop-shots at the passing Tuigen horde. It would seem the farmlands were not on the list of targets and any damage done to the walls were minor at best.
Tinnir didn't see any combat but it was used as a refueling station for the EATC ships that were fitted to do battle against the pirates attackign Immilmar. It also served as a place to take the wounded due to its close location to three nearby temples. It served, though was not required, as a staging area for berserkers to prepare for an assault on Mulsantir but the plans dissolved as the attackers left. No damage was taken and therefore helped with repairs in nearby Thasunta.
Mulsantir was hit probably the hardest of all the sites in Rashemen. The unmanned Thayan ships in the nearby Lake sprung to life with undead and attacked the harbor as monstrous Humanoids attacked from the east. It is said a druid in the east was slowing their advance but his power was too limited to do too much in the long run. Mulsantir held its own for the most part, taking heavy losses of life and damage to the harbor and walls. Though things would get far worse when the Tuigen Horsemen arrived, their units were too unexpected by the people of Mulsantir that they easily got inside the city and ran amuck. Witches from Urling would send two to three waves into the city in order to help but many Witches would fall before the day was over. Eventually the Tuigen horsemen sacked what they could from the city and road eastwards toward the Scorched Lands. The wounded were taken to the nearby temple or to transported to Taporan or Tinnir. The dead were gathered to be burned, while the slain Witches were gathered by the Hathran and returned to Urling to be handled. Damages to the city were extensive and it will take quite awhile before it is operational again - the walls are nearly gone, the harbor is torn to the hells and back, and the population took a major hit. The Ice-Trolls Berserkers are in need of numbers now, but all of Rashemen is worried about a secondary attack so numbers are being pushed around by the Iron Lord, with the Witches helping of course.
This day was ultimately won by Wesker Whitestar and his forces, though a few spots remained free, or mostly free, from lasting harm. And Kliscaazz has begun his "grand empire" with several Humanoids as his nobles who will lord over "states" nearby. It is thought the Witches, for now, will accept this.
Taporan was spared the majority of the day's attacks, it survived briefly for a place to take the wounded from Mulsantir. Though by the end of the battles, it was already clearing out the dead and wounded, who were moved to other locations for better treatments. By mid-day the following day it was back to its normal basics.
Shevel continues its trend of bad luck when a massive dragon appeared in the sky and begun to attack the only remaining structure in that region. The dragon is said to be amazingly big for a black though it has a white underside, blue and green streaks running over its head and onto its back, and finally its wings are frayed but in patches are crimson red. If this dragon weren't enough, undead poured in from the direction of the High Country but these were easily dispacted by the remaining residents of Shevel and fellow adventurers. They then proceeded to do battle with the great dragon whos name was learnt to be Kliscaazz, a chosen of Tiamat. The battle took several hours until finally it seemed to regain control of itself, sources claim it was under the control of Whitestar. Following the battle, Kliscaazz claimed Shevel and some nearby territories part of its "empire" and forced several of the locals to become "lords of the various states" within. Kliscaazz flew off to find a new "home" nearby. The Witches of Rashemen are unsure what to do about Kliscaazz as he is very powerful but least of their worries as it is possible Kliscaazz could be a valuable ally against Wesker Whitestar.
Fort Ryerlora continous shot rounds off toward the High Country in an attempt to lessen the numbers pouring out of it. Undead, giants, Tuigen horsemen, and similar were met with siege-weaponry and Wolf-Berserkers. It was a long battle that saw the fall of several of the Wolf-Berserkers and some noticable damage to the fort. Once the battles were over, the siege weaponry was repaired as well as what could be on the castle until stoneworks could get busy. The dead were gathered and burned or buried, depending on their family's practices. A team lead by the paladin known as Jinx ventured into the High Country to determine how effective the siege rounds were and to potentially mop up.
Thasunta battled mostly undead the majority of the time the battles too place, with the monk Raven Fynolt and swordsman Thaine Echton Rynen leading up the defenses with the Old Lodge. The battles were fairly easy to handle until the time the Tuigen horsemen came plowing through. The majority of them managed to escape, by just riding through town, but those unfortunate enough to enter combat were torn apart by the collective mights of the berserkers, Thaine, and Raven. The damage done to the town was minor and easily repaired, though the southern gate was burned while the northern gate was just torn apart - nothing a few crafters couldn't fix easily.
The Thasunta Farmlands were completely void of battles, though the Crimson Phoenix and local berserkers were on the ready. The men manned the walls and took pop-shots at the passing Tuigen horde. It would seem the farmlands were not on the list of targets and any damage done to the walls were minor at best.
Tinnir didn't see any combat but it was used as a refueling station for the EATC ships that were fitted to do battle against the pirates attackign Immilmar. It also served as a place to take the wounded due to its close location to three nearby temples. It served, though was not required, as a staging area for berserkers to prepare for an assault on Mulsantir but the plans dissolved as the attackers left. No damage was taken and therefore helped with repairs in nearby Thasunta.
Mulsantir was hit probably the hardest of all the sites in Rashemen. The unmanned Thayan ships in the nearby Lake sprung to life with undead and attacked the harbor as monstrous Humanoids attacked from the east. It is said a druid in the east was slowing their advance but his power was too limited to do too much in the long run. Mulsantir held its own for the most part, taking heavy losses of life and damage to the harbor and walls. Though things would get far worse when the Tuigen Horsemen arrived, their units were too unexpected by the people of Mulsantir that they easily got inside the city and ran amuck. Witches from Urling would send two to three waves into the city in order to help but many Witches would fall before the day was over. Eventually the Tuigen horsemen sacked what they could from the city and road eastwards toward the Scorched Lands. The wounded were taken to the nearby temple or to transported to Taporan or Tinnir. The dead were gathered to be burned, while the slain Witches were gathered by the Hathran and returned to Urling to be handled. Damages to the city were extensive and it will take quite awhile before it is operational again - the walls are nearly gone, the harbor is torn to the hells and back, and the population took a major hit. The Ice-Trolls Berserkers are in need of numbers now, but all of Rashemen is worried about a secondary attack so numbers are being pushed around by the Iron Lord, with the Witches helping of course.
This day was ultimately won by Wesker Whitestar and his forces, though a few spots remained free, or mostly free, from lasting harm. And Kliscaazz has begun his "grand empire" with several Humanoids as his nobles who will lord over "states" nearby. It is thought the Witches, for now, will accept this.