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Post by Dia on Feb 19, 2008 12:03:32 GMT -5
Once I get the update in today, there are going to be a few new things in the module, so figured I'd post 'em here for those who don't read my lovely in-game update log. - Dye NPC. Will be able to dye cloaks and whatnot. Sorry I forgot this in initial version of module. - Crafting building. Since the smithy is just getting too cramped. - Rebuke/Control undead for evil clerics and/or blackguards. Turn undead will now either rebuke (stun) undead that are turned instead of make them run off in fear, or take control of them instead of destroy them for evil characters. Good/Neutrals are unaffected. - CEP weapons -SHOULD- be enchantable by spells now. Will need to test this to ensure I place it in correctly. As well, you should be able to take feats in CEP weapons and even take weapon master in one of them. Though it's a flawed system, sadly, and Keen, Ki Critical, and Improved Critical will all add keen to the weapon ... which sadly doesn't stack. So your critical threat won't go as high as it should. Nothing I can do about it. There will also be new areas. Yay.
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Post by Dia on Feb 19, 2008 12:45:19 GMT -5
I tested the CEP weapons getting enchanted. All enchantments will work except for bless weapon. I can't figure out why the script won't save correctly ... but there's nothing I can do about it right now. So anyone thinking about making a paladin ... stick to standard weapons.
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Post by Dia on Feb 19, 2008 13:04:00 GMT -5
Feats and weapon master bit for CEP weapons removed. Too buggy.
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Post by Dia on Feb 19, 2008 18:33:07 GMT -5
Update is in.
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Post by strawberryfields on Feb 19, 2008 18:34:58 GMT -5
Yay!
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