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Ideas
Feb 4, 2008 22:03:24 GMT -5
Post by Dia on Feb 4, 2008 22:03:24 GMT -5
Alright, I want some ideas for items, NPCs, placeables, areas, dungeons, quests, etc. if anyone has them.
So if you do, post 'em here. If you do it by friday, I'll probably get it into the first version of the module (pending that it fits with the setting).
-Diavolo
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Ideas
Feb 4, 2008 22:15:03 GMT -5
Post by cataphrak on Feb 4, 2008 22:15:03 GMT -5
Hmm,a weapon idea.
Arming Sword 1D4+2 Slashing Damage Size: Medium, One Handed Prerequisites: Martial Weapon Proficiency Inventory Slots: 4x1 Description: A common weapon amongst town guards and militia all over the world, the Arming Sword is relatively simple and cheap to produce as swords go. It's stiff, wide triangular blade makes it an excellent weapon for stabbing and cutting.
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Ideas
Feb 4, 2008 23:03:24 GMT -5
Post by Oniryukain on Feb 4, 2008 23:03:24 GMT -5
Item Name: Talisman of the Giant's Heart Item Type: Amulet Item Appearance: iit_neck_089 Prerequisites: None
Description: A coarsely carved stone circle hosts upon its face a valknut, a symbol of three interlocked triangles, made of crude silver and hangs upon a thick cord of leather. This unsophisticated amulet is often seen worn by the youths of Bifrost as well as warriors sent to the Shroud, and is considered a talisman to fend off malevolent spirits that may attempt to warp one’s sanity and cause them to inflict evil deeds upon loved ones. While not all its wearers agree, many believe it is a symbol of the Alfather, and treat this crude talisman with the respect one may reserve normally for a trusted sword or family heirloom.
Properties: Saving Throw Bonus: Specific: Mind Affecting [+1] Saving Throw Bonus: Specific: Death [+1]
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Ideas
Feb 6, 2008 20:09:30 GMT -5
Post by Oniryukain on Feb 6, 2008 20:09:30 GMT -5
Item Name: The Hart’s Cowl Item Type: Helmet Item Appearance: helm_033 Item Color: Second color on far right column, starting count from the bottom Prerequisites: Nature related profession: Druid, Ranger, and/or Barbarian
Description: A soft, supple maroon-hued leather had been selected to be crafted into this loose fitting hood. Treated by skillful hands, this cowl is completely waterproof and its seams masterfully sewed in order to prevent it coming apart under heavy downpours or winds. Thick enough to protect the head, but flexible enough to allow freedom of movement, this cowl is a favored possession to those who can spare the coins. It was methodically sewed by the blind Dwarven Volva, Brynmora Wervasdottir. Brynmora is known for her expertise in dealing with leathers of the native animals of Kvinne, in particular it is said she is able to capture a portion of the animal’s essence within it. This specific leather, being that of a hart of the Ullr’s Elk species seemingly has the deer’s heightened ability to sense nearby predators – particularly one’s ability to hear and spot movement.
Properties: Bonus Feat: Alertness AC Bonus +1
Suggested base cost: 2,000 to 3,000 gold pieces. Actual Aurora Toolset cost: 2436 gold pieces.
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Ideas
Feb 6, 2008 21:05:47 GMT -5
Post by Oniryukain on Feb 6, 2008 21:05:47 GMT -5
NPC Name: Brynmora Wervasdottir NPC Type: Non-Hostile, Townsfolk NPC Role: DM Plot Device, general NPC NPC Portrait: dw_f_02_ or dw_f_10_ NPC Level Level 10 Cleric
Description: Raven hair hangs loosely over a time-ravaged face while gray eyes stare blankly forward never blinking as ears, each adorned with a nine-ringed hoop earring, twitch with every sound causing a soft but strange metallic echo. Her fragile body is covered in well-woven clothes of rich design, hints of a youthful beauty body (at least in a Dwarf-man’s mind) can still be noted but are quickly overshadowed by the realization such a time has passed given her difficulty to walk without the assistance of her nearby staff. The strange metallic echo gives this Dwarf-woman a hauntingly touch, a feeling of otherworldliness.
Brief Background: Brynmora was born blind to Wervar Dwringson and Morawin Garthicdottir of Clan Shalewyrm during the start of a harsh winter for Bifrost. Morawin would not survive the baby’s first winter due to lack of proper nourishment, being drained from child-birth, and becoming ill, most likely with pneumonia. She was raised in traditional Shalewyrm tradition and was being taught various things, in order to find her talent but this fairly happy time would not last forever. Her father, a Bifrost village guard, would perish during a Jotun raid when Brynmora was still only in her adolescence. Parentless and showing no obvious talent with any trade, few within the Shalewyrm Clan openly helped Brynmora due to age-old customs, so alone, Brynmora would often wander blindly about the forest. She would not return to the village for many years, during this time she would meet a strange woman who could read the lines of Fate and would travel with her for quite some time. By the time she came back, she had forever changed, she seemed far wiser and worldly – including being able to display talent for various trades, but she would not go back to the Shalewyrm, for she had now become a Volva.
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Ideas
Feb 15, 2008 14:56:22 GMT -5
Post by strawberryfields on Feb 15, 2008 14:56:22 GMT -5
I saw this locked hovel-like building inside the main town. I think it would be really cool if you could turn that into an Apocrathy or something that sells herbs that heal disease and druid/ranger items.
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Ideas
Feb 21, 2008 20:51:54 GMT -5
Post by strawberryfields on Feb 21, 2008 20:51:54 GMT -5
We need a section for Pixies. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Ideas
Feb 21, 2008 22:56:15 GMT -5
Post by Dia on Feb 21, 2008 22:56:15 GMT -5
Pixies? *Blink*
*Sets a pixie on fire*
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selvec
Loyal Citizen
![*](//storage.proboards.com/forum/images/stars/star.png) ![*](//storage.proboards.com/forum/images/stars/star.png)
Shaggadalic baby!
Posts: 63
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Ideas
Mar 4, 2008 20:06:20 GMT -5
Post by selvec on Mar 4, 2008 20:06:20 GMT -5
I still think Asgard would be a great area. But it's probably -to- epic.
Thor's hammer for an item. Spear of the Valkyrie, or whatever they are called in Kvinne. A battle horn for Skald (Bards). Odin's Eye could be an artifect. As the story goes that Odin (Wooden), lost his eye in exchange for great knowledge.
Some kind of Norse Version of Dark Elve's. I believe the Dark Elves in norse mythology where simply evil elves. Not darkly skinned or anything. Perhaps a race of pale elves would be good.
Some kind of vial called "Venom of the Serpent", which would be poison/acid recovered from the Snake which drips Poison/Venom onto Loki in his imprisionment.
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